Duncan

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If you read the message in the dialog box it tells you that it created a dump file and that you should upload that. So what we want is that...

Its a buffer overflow. Anyname of that length will cause the issue.

From reviewing this I've no idea why the base game is not affected (perhaps it is and just due to other reasons hasn't triggered an issue). It looks like any...

It will crash just based on what junk is left over in the buffer at that time so it could happen unexpectedly and unreliably.

Okay so i switched it to using the vcpkg.json and now the macosx build is failing. Also i can't work out where it's actually building the files to

I give up I just cannot work out how you are meant to cache vcpkg or how to prevent the mac build failing.

I disagree that this should be changed. Decibels is the easier to understand units and we have to keep in decibels for interop reasons.

> OpenRCT2 uses percentages for its volume configs, so it's not without precedent. I think there's merit in both, but admittedly the negative decibels had me puzzled for a bit...

For your naming the way i see flags is that they are temporarily constants until the C++ standard catches up with reality in 2033 and makes them like an enum...

I think this issue is corrected now.