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WC3 spell differences
- [x] Berserker's Divinity Lvl 2 providing 20% magic resist (for a total of 28%) as opposed to 15% in WC3
- [ ] Alter's Improved Mana Shroud should provide 30 armour to Alter alone, and not a 20 armour aura
- [ ] Alter's Deranged orbs not cleared at end of round (similar to Caster 4's madness)
- [x] Lancer 4's Gae Buidhe HP reduction pierces Avalon
This issue will list all the WC3 spell differences which were not mentioned in changelogs.
Unchecked interactions are not intended