Mohamed Daahir
Mohamed Daahir
Commenting out this [line](https://github.com/replit/play/blob/30f1cb08ddd12b344caff07df7ba8b049504bf47/play/play.py#L423) fixes the issue for me. But I am curious if this works on other platforms. and if so why it is needed?
You can use the `.is_touching()` method defined on sprites ```python if car.is_touching(wall): # do something ```
@tanjavaner Have you tried using `sprite.remove()`?
Calling `remove()` on a sprite will unregister and remove it from the screen. But if for some reason you need to remove it from memory as well, you can unset...
I have been playing with the [notification trigger API](https://web.dev/notification-triggers/) which is only supported in chrome behind a feature flag ```js async function scheduleNotification() { const registration = await navigator.serviceWorker.getRegistration(); registration.showNotification('Salah...
Apologies for taking so long to review this 😬. I’ll make sure to leave a review by this weekend.
The default TLS library that we are using (i.e rustls) doesn't support client-side OCSP stapling yet, see https://github.com/rustls/rustls/issues/31. I also haven't figured out yet how to do OCSP in native-tls...
**Note to self**: Check if https://github.com/rustls/rustls-platform-verifier can be used to check certificate revocation via OCSP and CRLs.
The third option seems the least ambiguous for users. >Possibly with a warning to explain the issue a little more? If our warning included the header value in both bytes...
>Is it a problem to have features in xh that aren't in HTTPie? We are open to adding features not supported in HTTPie. But we don't want to end up...