duck-tween
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A tween library for unity
Fixed an issue that `CurrentValue` isn't set to `From` if the animation never started.
# Problem Quite often you want a sequence that contains a repeated portion of an animation. There is no decent way to do this, you either loop and create multiple...
# Functional Problem 1 (IsReverse is not respected) ## The code ``` public override void FastForward() { // Set the animation state to its final form CurrentTime = Duration; Refresh(Progress);...
## Context Right now the `UpdateList` is a generic thing that can update a series of update functions with the signature `void Update(float dt)`. Originally it was designed to be...
`/Scripts/Extensions/AnimationCollectionExtensions.cs` contains a method called: `SafeFastFowrward`. This should be `SafeFastForward`
RendererFadeAnimation only really works with some standard shaders and built in components. I think we need a more abstract set of animations for material/shader properties. My suggestions are * `FloatShaderPropertyAnimation(Renderer...
# Problem If we do the following: ``` tween = new ParalleledAnimation() .ScaleX(transform, 0.5f, 2f) .ScaleY(transform, 2f, 1f); ``` We expect that x will scale 0.5f up to 2 whilst...