vapoursynth-mvtools
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mv.Mask shall be updated to support 16 bits as well
As have been mentioned on doom9.
um...can we hope that this will get fixed one day? :D
:/ Maybe in another three years I'll feel like figuring this out.
3 years have gone by, just checking,.. :)
Sorry, it's looking even less likely. Patches are still welcome.
Someone else could also decide to delve into the code. Adding blksize 12 and 24 would also be great!
When we add MScaleVect support, this will be less of an issue, since we could analyze at different bit depths, scale the vectors to 8 bit to be compatible with MMask, create a mask, and then use something like depth(mask, 16)
to use it at higher bit depths.
While there might be some (very very small?) quality differences, you'd get 99% of the effect with no code additions aside from MScaleVect.