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Animated GIFs implemented the right way

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I have a imageView is playing a.gif ,when it end I want to play b.gif ,but it isnot working ,how can I do ?

Error: ``` objc 'imageResponseSerializer' not found on object of type 'UIImageView *' // ... ```

- (void)displayLayer:(CALayer *)layer { if (!self.animatedImage || [self.animatedImage.images count] == 0) { return; } layer.contents = (__bridge id)([ [self.animatedImage.images objectAtIndex:self.currentFrameIndex] CGImage]); } when image in self.animatedImage still a NSNull object,...

The current implementation of UIImage caches the instances created by this method. And GIFs are really expensive to create. So, why not?

enhancement
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