Daniel Svensson
Daniel Svensson
Thank you so much for picking this up. Was about to return to this after focusing on another project for the past few weeks. Your improvements look much better than...
Try with ktx on top of ftesv + fte. But if it's actually solid, in that you can stand on top of it it's a bug.
This bug is actually that func_bob implementation lacks support for BOB_NONSOLID spawnflag. When running the map which expects alpha support by design, under a server that has alpha support, and...
Worth noting is that the map uses spawnflag 3 (`0b11`) to signal non-solid, while progsdump and arcane dimensions uses 4 (`0b100`). Perhaps it's a mixup of bit vs value. I'm...
Ah, nice. Ok, perhaps better to just support both variants there, as the spawnflags are free. Supporting both flavors will be a bit of a best effort as they differ...
Isn't that just a matter of adding that ent file to nquake server setup and it'll be distributed? This is how CTF works everywhere. Anyways, that's the quick fix, the...
I can see cutting the delay, together with mainstreaming version suffix after 1.0 release of map (`mymap_v42`), lead to the living maps other games enjoy where the mapper continues to...
This would be very valuable for all FPS type games that currently have to resort to nasty hacks like discussed in this thread, https://discourse.libsdl.org/t/osx-raw-input-still-gives-acceleration-proposed-solution/20359 Would be nice if this was...
Question is what it takes to make it work when sandboxed. Trying to make it work with ezQuake atm. Works great without sandboxing, but with sandboxing I wonder if it...
Yes, it's supposed to be the golden way forward. I'm building with a cmake generated Xcode project so I must be missing something. Whatever it is, the solution will be...