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XR support

Open Utopiah opened this issue 2 years ago • 2 comments

Could be interesting to live code in VR or AR, cf https://docs.godotengine.org/en/stable/tutorials/xr/setting_up_xr.html

Utopiah avatar Aug 03 '23 14:08 Utopiah

Agreed. It's not clear to me how coding in AR/VR should work, but it's something I really want to explore. Hopefully before the end of the year.

dsrw avatar Aug 05 '23 03:08 dsrw

Well I have my own environment to explore based on JavaScript thanks to WebXR https://git.benetou.fr/utopiah/text-code-xr-engine where I mix all inputs (hand tracking, keyboard, controllers, even IoT) including examples with nodal programming but... I also do not know how it should work! It's definitely fascinating to explore. IMHO the intersection of direct manipulation, e.g hand tracking to move single 3D object, and indirect, e.g code to move multiple objects, to e.g move N objects according to a motion or microgesture precisely is what is interesting. It personally led me to explore back the "usual" questions e.g graph dependency of functions or what keyword to define in a language so again without being able to provide a solution it definitely is an interesting quest.

Utopiah avatar Aug 05 '23 10:08 Utopiah