David Snopek
David Snopek
Here's one upstream issue: https://github.com/godotengine/godot/issues/80850 Not sure if it's the "best" one
This issue is out-dated. It _is_ currently possible to attach a script to a node defined in GDExtension. There is some weirdness around virtual methods, but there's dedicated issues for...
@Faless You're more familiar with the various build tool chains: does this change make sense to you? My main question here is if this would have a negative impact with...
GDExtensions are ideally meant to work like Godot modules. In a Godot module, nodes always run as if they are marked with `@tool`, and they use `Engine::get_singleton()->is_editor_hint()` (as mentioned by...
I just posted PR https://github.com/godotengine/godot-cpp/pull/1445 which will fix godot-cpp with these changes
> The `first_argument_is_class` variable in this code is becoming increasingly lengthy and less maintainable. Would it be more suitable to change it to a `HashSet` field to store these names,...
> currently we don't support VR in OpenGL3 yet, this is coming shortly @BastiaanOlij Here's the start of my PR adding OpenGL support to OpenXR: #67775
Because the hash changes, it would really break compatibility. However, adding compatibility functions for them should be pretty easy! There's a number of examples of them in the code base...
> Was this in relation to this PR David? I think you might have meant to leave this as a comment on one of Giles PRs? Yes, my comment was...
Thanks! I skimmed the latest version of the code, and it seems good, but I haven't had a chance to really look at it deeply. I'll try to find some...