Daniel Sieger

Results 33 comments of Daniel Sieger

Not sure about this one. Seems more like a historical artifact due to the systems of that time being big endian. From the Geomview page: > This is the native...

I agree it would be nice to make this consistent with the spec. I'll give it a shot, not sure when I'll find time though.

Our CI is not yet ready for some C++23 functionality I was using to implement this.

Thanks for reporting. This needs some thought though. `triangulate_hole()` itself is only throwing an `InvalidInputException` in case of a non-manifold hole, which would be a violation of the input precondition....

Thanks for reporting, I could reproduce the issue. Might be something with the tangential smoothing. I'll look into it. Quick workaround for the concrete case: try a smaller edge length...

This is currently not supported, marking it as enhancement.

Interesting question. So far, we basically left property handling up to the algorithm implementation since that's were you can do meaningful decisions about what to do. I am not sure...

Assuming your duplicated vertices are not connected to any edges / faces you can detect them with [`SurfaceMesh::is_isolated(Vertex v)`](https://www.pmp-library.org/classpmp_1_1_surface_mesh.html#acf27870c55e439d315e7916dd92889d1). ```cpp for (auto v : mesh.vertices()) if (mesh.is_isolated(v)) std::cout

Do you mean a mesh with boundaries and the vertices at the boundaries overlap? In that case, no, we currently don't have that. You might have a look at the...