David Sheldrick

Results 262 comments of David Sheldrick

@steveruizok i worked on some improvements to this branch at the same time as you apparently. they might overlap. the main thing i cared about was removing the polyfill and...

Thanks for the report! Yeah I agree it should definitely show an error toast instead of crashing the editor here.

hmm testing with light strokes on a samsung tablet it can sometimes end a line with a 0 pressure point, which suggests that it might also sometimes start a line...

also looking at the lines the affected user drew with this pr's preview deploy, all the points still have `z: 0` and it's not doing pressure simulation for some reason...

cross-posting feedback from [the discord thread](https://discord.com/channels/859816885297741824/1431282449211723876/1433124197764304917) > really appreciate the work on this but there's a few minor technical issues here, and a few design issues here that I think...

steve I appreciate the clever tricks to make json less verbose here, but I think we'd have a easier time now and going forward if we pick up the base64...

@naaa760 thanks for the PR. looks like good work! @steveruizok i remember we explicitly rejected this idea in the early days, which I think was the right call at the...

i think this could only happen if next is somehow re-initializing tldraw a second time, or including it in the js bundle twice somehow. Which version of next are you...

Closing due to inactivity

> The synchronization is okay - shapes etc. are synchronized in real time - but the cursors and users are not visible. This sounds like a frontend issue to me....