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Dynmap re-introduction

Open CmdrKittens opened this issue 5 years ago • 2 comments

What should we keep? What should we improve? What should we add?

CmdrKittens avatar Jul 31 '19 00:07 CmdrKittens

Ok, lets start with "What should we keep" https://i.imgur.com/3rdaO59.png Green is Good, Red is bad.

Now for What should we Improve. "Red is bad" meaning that I feel like the Visible Factions and the Hidden factions should be part of the Player pays In game currency to Hide their faction. I see no use for Visible Factions. Like... arn't they already all visible by default.

"What should we add?" I believe we should add some. Icons for Warzone since if i remember correctly Warzone also has spawn points. I don't know if Safe zone also has the spawn points. since you are Re-writing Dynmap's configs. I was hoping for a better looking Bubble (the one that holds the placeholders). %money% etc. (if possible)

  • Icons in the bubbles? (Icons of the Leaders).
  • Clearly It's a Re-Write because the Faction colors were not working.
  • Is it possible If the player Signs in to Dynmap they can see Their factions (Relative Colors) and their faction only? to add on-top also the enemies Factions.
  • This is just something i wanted personally and that is so that you can see the chunks(each chunk) Highlighted or Claimed.
  • Jumping back to Players Being able to see Relative colors when signed in. can they also see were their members are at? Example Leader would have Permissions to see, or Moderator etc, While new players will not be able to. this would be connected to /f perms.
  • Command so players can give cords inside the server and it sends them to a location on dynmap. good for when there is Cords being Sold or something in game.

i pulled these ideas randomly.

instantout avatar Jul 31 '19 06:07 instantout

Some work done in PR https://github.com/drtshock/Factions/pull/1305 Needs fixes though

animeavi avatar Oct 11 '19 14:10 animeavi