Dror Gensler

Results 13 comments of Dror Gensler

I'll just add that the scene is already loaded before the AsyncSceneCollider is created, in an earlier game state, so it doesn't really have to wait for it. (The only...

> The new version only runs narrow phase collision detection just once per frame instead of once per substep Amazing! great to see these small high-reward fixes. great work finding...

Amazing! These bevy-native helper functions really make bevy_xpbd a great choice for bevy physics, and I think spending time on them is well worth it. Please feel free to close...