dungen
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A procedural dungeon generator.
Bumps [ip](https://github.com/indutny/node-ip) from 2.0.0 to 2.0.1. Commits 3b0994a 2.0.1 32f468f lib: fixed CVE-2023-42282 and added unit test See full diff in compare view [](https://docs.github.com/en/github/managing-security-vulnerabilities/about-dependabot-security-updates#about-compatibility-scores) Dependabot will resolve any...
refer to https://gist.github.com/bjorn/5498157
i.e. bsp tree -> room generator = generator and processor. perlin noise = generator / processor? etc.
- [x] ensure build to C# works - [x] test a very basic BSP generation with 2d tiles in unity - [ ] setup an example - [x] Ensure C#...
#### What it does Set up a system where a graph (given the correct graph structure and data), can be given to the generator for some kind of generation to...
## What it does If region is smaller than X size, collapse region and add to neighbor with biggest border. Check if neighbor is smaller than min region before collapse...
## What it does Allow generation of maps from pre-defined patterns/prefabs/templates. Look at (Grid Sage Games)[https://www.gridsagegames.com/blog/2014/07/dungeon-prefabs/] for example. ## Implemenation - [ ] Ensure patterns will support this - [...
Set up a system where a graph topology of a level can be generated with (default for now) rules about boss rooms, keys, locks and etc. Use the graph to...
http://www.roguebasin.com/index.php?title=The_Incredible_Power_of_Dijkstra_Maps
- dungeon generation - building floorplan generation - city layout generation - DeVeg (Vegetation and Tree Generator) - Create Trees - Create Grass "patches" - Vegetation Maps? - Biome Types?