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A procedural dungeon generator.

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Bumps [ip](https://github.com/indutny/node-ip) from 2.0.0 to 2.0.1. Commits 3b0994a 2.0.1 32f468f lib: fixed CVE-2023-42282 and added unit test See full diff in compare view [![Dependabot compatibility score](https://dependabot-badges.githubapp.com/badges/compatibility_score?dependency-name=ip&package-manager=npm_and_yarn&previous-version=2.0.0&new-version=2.0.1)](https://docs.github.com/en/github/managing-security-vulnerabilities/about-dependabot-security-updates#about-compatibility-scores) Dependabot will resolve any...

dependencies

refer to https://gist.github.com/bjorn/5498157

i.e. bsp tree -> room generator = generator and processor. perlin noise = generator / processor? etc.

- [x] ensure build to C# works - [x] test a very basic BSP generation with 2d tiles in unity - [ ] setup an example - [x] Ensure C#...

#### What it does Set up a system where a graph (given the correct graph structure and data), can be given to the generator for some kind of generation to...

## What it does If region is smaller than X size, collapse region and add to neighbor with biggest border. Check if neighbor is smaller than min region before collapse...

## What it does Allow generation of maps from pre-defined patterns/prefabs/templates. Look at (Grid Sage Games)[https://www.gridsagegames.com/blog/2014/07/dungeon-prefabs/] for example. ## Implemenation - [ ] Ensure patterns will support this - [...

Set up a system where a graph topology of a level can be generated with (default for now) rules about boss rooms, keys, locks and etc. Use the graph to...

http://www.roguebasin.com/index.php?title=The_Incredible_Power_of_Dijkstra_Maps

- dungeon generation - building floorplan generation - city layout generation - DeVeg (Vegetation and Tree Generator) - Create Trees - Create Grass "patches" - Vegetation Maps? - Biome Types?