Doug Richardson
Doug Richardson
There are two more types to add to this list: - Niagara Parameter Collection - Niagara Parameter Collection Instance
Epic mentioned the naming convention they are using for Fortnight in [How Epic is integrating Niagara into Fortnite](https://www.unrealengine.com/en-US/tech-blog/how-epic-is-integrating-niagara-into-fortnite). They used NS_ for Niagara Systems and FN_ for both modules and...
@avinashkashyap12 if you have a change that fixes this issue I will merge it in.
Not sure if it's a drop in replacement, but perhaps https://www.npmjs.com/package/entities could be used to replace ent (which hasn't been updated in 9 years).
@ddelgrosso1 Whoops I just saw your note after making a branch using a different library called [he](https://www.npmjs.com/package/he) which is pretty old and boring which seemed good for this 😄.
# Workaround 1. Go to `Settings > Settings Editor > Code Diagnostics` 2. Under **Diagnostic codes to ignore**, add `E303` 
Here's a screenshot. 