blender-apply-parent-inverse
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Support for multiple object in a hierarchy
Hi there, I'm an ex Softimage (RIP) / Maya user and the only thing I still don't understand in Blender is why local space coordinates work the way they do, compared to pretty much any other 3d application. I'm using this tool all the time especially when building precise mechanical rigs and I feel it should be at least built into Blender with the standard addons. Unfortunately it seems to work only on the first selected object unless I'm doing something wrong. Could this be fixed to work with multiple selections and hierarchies? Thanks :-)