rehlds
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func_door entities are not being reset each round
Door entities (func_door) are not being reset (back to their origin state=0) at the beginning of each round in reHLDS.
In the original Steam game engine, all doors are reset (state=0) even when they have not been used, every round.
In reHLDS, for some reason, func_door entities are reset only every other round.
The return to the origin of some doors in some maps may trigger other entities, and some functions of some maps may have incorrect behavior in the current version of reHLDS.
Please fix this issue as alot of maps have gone broken...
Yes, please do it, Moreover me as a mapper I have stopped the development because there are servers using the original engine and others using rehlds with this broken issue and I cannot give a consistent result in maps for everyone
Any examples?