rehlds
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[FIX REQUEST] Support SOLID_TRIGGER in trace_line
Need support trace SOLID TRIGGER entities for detect it when player aiming. (possible new flag for trace functions)
Search spheres at line from player to end is not productive... Make server lag with many iterations....
You should have said: "Need to fix UNREAL trace functions, and need REAL traces functions!" Hahaha!
Yeah that behavior (or issue) is annoying for plugins, different codes can be used to detect that (like one using "pfnTraceModel" with extras calculations), but for sure it will be much simpler if "pfnTraceLine" could handle such entities (like if we aim a weaponbox, get it on that trace, as end origin & hit entity).