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is this ready to go?

you cant scale vehicle, the scales must go into the physics objects, not the outward geometric representation, which is controlled by cannon.

could you explain? gltfjsx shouldnt have anything to do with webp and images in general. it's not gltfjsx that loads a model, it's THREE.GLTFLoader

are you using it as a part of the repo? i always just use it with npx and then it cant be confused with any other react version in node-modules

i updated it to react 17

you don't need --transform, it is just a small helper calling gltf-transform for you. you can use any other tool for compression. btw, as for texture compression: https://twitter.com/0xca0a/status/1547258568956678144 1. npx...

gltfjsx is a react app that renders to the console. can you make sure that you dont gave it installed locally? wipe caches and try again with the npx command....

try a higher precision, that is most likely it. for really, really small models this can make a difference. it defaults to 2 digits. scratch that, i see you did....

these would also work with larger precision, it's a cli flag: --precision=6 but maybe there's a way it can be automated. anyone knows how i could test that cutting it...