Anonymous

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Oh I think you can take a look at this demo https://drawcall.github.io/three.proton/engine/example/spriterender-snow.html

CrossZone here is to improve rendering performance, that is, the particles flying out of the scene die. You check whether the renderer is undefined

> 我也遇到了 同样的问题 麻烦提供下代码

You can use Proton.Scale Behaviour, it can achieve what you want ``` emitter.addBehaviour(new Proton.Scale(new Proton.Span(1, 5), 0.1)); ```

Oh, this is hard to handle, I'll think of a way

Oh, it looks like a model problem? The library will not interfere with model loading

Very good idea, but I remember that it cannot be modified here. I am very sorry that I am using Flutter now. When I have time, I must take a...

`arch -arm64 brew install pkg-config cairo pango jpeg giflib librsvg`