bevy_pixel_camera
                                
                                
                                
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                        A simple pixel-perfect camera plugin for Bevy, suitable for pixel-art.
Thanks for this plugin, done me a great service. I am trying to render text with my `PixelZoom::Fixed(3)` camera. The text ends up being blurry. Can specific entities be opted...
For example, this draws a simple circle at the centre of the screen: ```rust commands.spawn(MaterialMesh2dBundle { mesh: meshes.add(shape::Circle::new(50.).into()).into(), material: materials.add(ColorMaterial::from(Color::BLACK)), transform: Transform::from_translation(Vec3::new(0., 0., 0.)), ..default() }); ``` But this does...
The best filtering for upscaling pixel-art is neither "nearest" nor "linear", but a combination of the two (i.e. most pixels use "nearest", but screen pixels situated at the border between...
Same as Bevy's `SpriteBundle`, but with a default anchor set to bottom-left. If possible, also set the texture sampler to nearest...
I license past and future contributions under the dual MIT/Apache-2.0 license, allowing licensees to choose either at their option.
### Migration guide: 0.12 to 0.15 (Bevy 0.12 to 0.15) There were a lot of API changes from 0.12 to 0.15 including numerous trait method name changes and some functional...