Daniel P H Fox

Results 343 comments of Daniel P H Fox

Actually, same issue as #664 it seems. This might be a dupe.

So I've been playing around with the bugs in this branch for a short while this evening. As best as I can tell, this branch messes up the lifetimes of...

Fixed some of the major lifetime issues - after a lot of diagnosis, it turns out the issue was that New calls were being cached, which is incorrect because scope...

![image](https://github.com/dphfox/Fusion/assets/11815374/e1c8d804-c3ff-4887-9789-fb3efc03586c) Ported the Word Game example just fine... so looks like I'll need a more complex example to figure out what's going wrong.

> if you create a tween with a repeat count of -1 then the first time its evaluated self._activeFrom is nil so it sets self._activeElapsed to self._activeDuration (which is infinity)...

Will also need to fix the infinite loop check in `change` to allow for cyclic changes if they happen through a dependency that doesn't meaningfully change (likely, this just means...

Something I realise now about the way that execution should work; the oldest graph objects should be evaluated first. Here's why; suppose that there's an Observer A which creates or...

Alright. So I've been looking into the issues that are currently blocking this, and it looks like there's a problem with re-entrant reactive updates. Specifically; if an eagerly updated object...

Creating imitations of Roblox types does feel a little bit cursed, and I'm not sure there's a strong motive to support them. I feel like the solution here isn't to...

We generally look to align with Luau, not outside libraries. As a case study of why we don't do this, we originally aligned Value's naming with React - "State" -...