fluid-engine-dev
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Fluid simulation engine for computer graphics applications
in buidSystem func: ` const size_t cIdx = acc.index(i, j, k); const size_t lIdx = acc.index(i - 1, j, k); const size_t rIdx = acc.index(i + 1, j, k); const...
Hello. I often use python api documentation. And I noticed that the descriptions of the accepted parameters of the classes were gone. You have to look for these parameters in...
I would like to add color information to the particles. This would also involve adding an initial color to the emitters. @doyubkim Are you in favour of this, or should...
Colored mesh
Hello. I have particles that have color:  Is it possible to transfer these colors to the mesh of a liquid?
If there has been no particles or volume data emitted into a volume then onAdvanceTimeStep could immediately return. This should be optional, perhaps with a flag that can be set....
I would like to be able to have a collider in my scene that I can then disable. Something like the setIsEnabled flag that emitters have would be great.
I can't seem to get colliders moving and interacting with the fluid how I expect it to. I have a LevelSetLiquid that is half full with fluid. I then move...
Support GPGPU backend for faster computation. Ideally Nvidia CUDA, but OpenCL is another option.
Hello, doyubkim. It's me again. I got a bug in the getBarycentric function in math_utils-inl.h file. In the following code: ```C++ template inline void getBarycentric( T x, ssize_t iLow, ssize_t...