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Moving particle emitter problem with TriangleMesh3

Open doyubkim opened this issue 5 years ago • 3 comments

Updating the transform of TriangleMesh3 is not reflected to the bounding box. See the discussion from Issue #268 and pull request #271 for details.

CC @kentbarber

doyubkim avatar Dec 03 '19 05:12 doyubkim

@kentbarder: I recently checked if this issue is reproducible, but it seems like the code in the master branch already handles both per-vertex change and transform update. Do you mind checking it again? I can also post my test code soon.

doyubkim avatar Feb 03 '20 06:02 doyubkim

@doyubkim I will check again soon. Might not be for a couple of weeks though. Will let you know.

kentbarber avatar Feb 03 '20 19:02 kentbarber

@kentbarber thanks! Much appreciated.

doyubkim avatar Feb 04 '20 01:02 doyubkim