ffxiv-craft-opt-web
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Satisfaction is being used without "Whistle while you work"
Satisfaction needs to consume Whistles, the Whistles are not available without Whistle while you work action.
look at the generated macro below:
Cross-class Macro: /aaction clear /aaction "Comfort Zone" on /aaction "Steady Hand II" on /aaction "Hasty Touch" on /aaction "Byregot's Blessing" on /echo Cross-class action setup complete <se.1>
Macro #1: /ac "Comfort Zone" <wait.2> /ac "Inner Quiet" <wait.2> /ac "Steady Hand II" <wait.2> /ac "Patient Touch" <wait.3> /ac "Patient Touch" <wait.3> /ac "Hasty Touch" <wait.3> /ac "Hasty Touch" <wait.3> /ac "Hasty Touch" <wait.3> /ac "Hasty Touch" <wait.3> /ac "Satisfaction" <wait.3> /ac "Master's Mend II" <wait.3> /ac "Comfort Zone" <wait.2> /ac "Steady Hand II" <wait.2> /ac "Hasty Touch" <wait.3> /echo Macro #1 complete <se.1>
Macro#2: /ac "Hasty Touch" <wait.3> /ac "Hasty Touch" <wait.3> /ac "Hasty Touch" <wait.3> /ac "Hasty Touch" <wait.3> /ac "Hasty Touch" <wait.3> /ac "Great Strides" <wait.2> /ac "Byregot's Blessing" <wait.3> /ac "Master's Mend II" <wait.3> /ac "Careful Synthesis II" <wait.3> /ac "Hasty Touch" <wait.3> /ac "Careful Synthesis II" <wait.3> /ac "Careful Synthesis II" <wait.3> /ac "Careful Synthesis II" <wait.3> /ac "Careful Synthesis II" <wait.3> /ac "Careful Synthesis III" <wait.3>
using the ffxiv-beta version
When filing issues about Solver output, please include the contents of the Execution Log tab on the Solver page, otherwise it can be very hard to pinpoint the problem due to the semi-random nature of the Solver.
But I think I can reproduce the problem in the Simulator manually.
Did you turn off Use Conditions in the Options?
Yeah, turning off Use Conditions will make the solver think it can use Satisfaction with impunity because that bypasses the check for Whistles == 3.
If you want to keep Use Conditions off, I would recommend deselecting all actions that depend on Whistle stacks.
ok, i had that issue also. Made a wrong bugreport, closed it. Then tried to reproduce that error. I make it as complete as possible (Maybe to much information):
/aaction clear
/aaction "Komfortzone" on
/aaction "Ruhige Hand II" on
/aaction "Manipulation" on
/aaction "Hastige Veredelung" on
/aaction "Innovation" on
/aaction "Name der Erde" on
/aaction "Zeichen Der Erde" on
/echo Cross-class action setup complete <se.1>
/ac "Komfortzone" <wait.2>
/ac "Innere Ruhe" <wait.2>
/ac "Ruhige Hand II" <wait.2>
/ac "Hastige Veredelung II" <wait.3>
/ac "Hastige Veredelung II" <wait.3>
/ac "Hastige Veredelung II" <wait.3>
/ac "Manipulation" <wait.2>
/ac "Hastige Veredelung II" <wait.3>
/ac "Ruhige Hand II" <wait.2>
/ac "Hastige Veredelung" <wait.3>
/ac "Hastige Veredelung II" <wait.3>
/ac "Hastige Veredelung" <wait.3>
/ac "Hastige Veredelung" <wait.3>
/ac "Hastige Veredelung" <wait.3>
/echo Macro #1 complete <se.1>
/ac "Komfortzone" <wait.2>
/ac "Manipulation" <wait.2>
/ac "Hastige Veredelung II" <wait.3>
/ac "Hastige Veredelung II" <wait.3>
/ac "Hastige Veredelung II" <wait.3>
/ac "Zufriedenheit" <wait.3>
/ac "Zufriedenheit" <wait.3>
/ac "Große Schritte" <wait.2>
/ac "Ruhige Hand" <wait.2>
/ac "Innovation" <wait.2>
/ac "Byregots Benediktion" <wait.3>
/ac "Name der Erde" <wait.2>
/ac "Zeichen Der Erde" <wait.3>
/echo Macro #2 complete <se.14>
Seed: 75771
Crafter:
Class: Carpenter
Level: 61
Craftsmanship: 672
Control: 685
CP: 374
Specialist: true
Recipe:
Level: 125
Difficulty: 503
Durability: 80
Start Quality: 0
Max Quality: 5172
Aspect: none
Settings:
Max Tricks Uses: 0
Reliability: 100%
Use Conditions: true
Algorithm: eaComplex
Population: 2500
Generations: 1000
Penalty Weight: 10000
Seed: 105744, Use Conditions: true
Monte Carlo Example
===================
# Action DUR CP QUA PRG IQ WWYW CTL QINC BPRG BQUA WAC Cond S/F
0 80 374 0 0 0 0 685 0 0 0 0 Normal 0
1 Comfort Zone 80 308 0 0 0 0 685 0 0 0 0 Good 1
2 Inner Quiet 80 298 0 0 0 0 685 0 0 0 0 Normal 1
3 Steady Hand II 80 281 0 0 0 0 685 0 0 0 0 Normal 1
4 Hasty Touch II 70 284 280 0 1 0 685 280 0 280 0 Good 1
5 Hasty Touch II 60 287 780 0 2 0 822 500 0 333 0 Normal 1
6 Hasty Touch II 50 290 1167 0 3 0 959 387 0 387 0 Good 1
7 Manipulation 50 210 1167 0 3 0 1096 0 0 0 0 Normal 1
8 Hasty Touch II 50 213 1167 0 3 0 1096 0 0 443 0 Normal 0
9 Steady Hand II 60 196 1167 0 3 0 1096 0 0 0 0 Normal 1
10 Hasty Touch 60 204 1610 0 4 0 1096 443 0 443 0 Normal 1
11 Hasty Touch II 50 207 2110 0 5 0 1233 500 0 500 0 Normal 1
12 Hasty Touch 40 207 2668 0 6 0 1370 558 0 558 0 Normal 1
13 Hasty Touch 30 207 3286 0 7 0 1507 618 0 618 0 Normal 1
14 Hasty Touch 20 207 3964 0 8 0 1644 678 0 678 0 Normal 1
15 Comfort Zone 20 141 3964 0 8 0 1781 0 0 0 0 Normal 1
16 Manipulation 20 61 3964 0 8 0 1781 0 0 0 0 Normal 1
17 Hasty Touch II 20 64 4704 0 9 0 1781 740 0 740 0 Normal 1
18 Hasty Touch II 20 67 4704 0 9 0 1918 0 0 804 0 Normal 0
19 Hasty Touch II 20 70 5508 0 10 0 1918 804 0 804 0 Good 1
20 Satisfaction 20 78 5508 0 10 0 2055 0 0 0 1 Normal 1
21 Satisfaction 20 86 5508 0 10 0 2055 0 0 0 2 Normal 1
22 Great Strides 20 62 5508 0 10 0 2055 0 0 0 2 Normal 1
23 Steady Hand 20 48 5508 0 10 0 2055 0 0 0 2 Good 1
24 Innovation 20 38 5508 0 10 0 2055 0 0 0 2 Normal 1
25 Byregot's Blessing 10 22 11720 0 0 0 2398 6212 0 6212 2 Normal 1
26 Name of Earth 10 7 11720 0 0 0 1028 0 0 0 2 Normal 1
27 Brand of Earth 0 1 11720 648 0 0 1028 0 648 0 2 Normal 1
Progress Check: true, Durability Check: true, CP Check: true, Tricks Check: true, Reliability Check: true, Cross Class Skills: 7, Wasted Actions: 2
Monte Carlo Result of 10000 runs
================================
DUR CP QUA PRG HQ%
## Expected Value: 0 1 11741.5 648.0 100.0
## Median Value: 0 1 11915.0 648.0 100.0
## Min Value: 0 1 3777.0 648.0 34.0
## Success Rate: 100.0 %
Use Conditions: true
Probabilistic Result
====================
# Action DUR CP EQUA EPRG IQ WWYW
0 80 374 0.0 0.0 0.0 0.0
1 Comfort Zone 80 308 0.0 0.0 0.0 0.0
2 Inner Quiet 80 298 0.0 0.0 0.0 0.0
3 Steady Hand II 80 281 0.0 0.0 0.0 0.0
4 Hasty Touch II 70 284 279.9 0.0 0.9 0.0
5 Hasty Touch II 60 287 607.5 0.0 1.8 0.0
6 Hasty Touch II 50 290 984.6 0.0 2.7 0.0
7 Manipulation 50 210 984.6 0.0 2.7 0.0
8 Hasty Touch II 50 213 1411.2 0.0 3.6 0.0
9 Steady Hand II 60 196 1411.2 0.0 3.6 0.0
10 Hasty Touch 60 204 1836.0 0.0 4.4 0.0
11 Hasty Touch II 50 207 2359.8 0.0 5.3 0.0
12 Hasty Touch 40 207 2872.6 0.0 6.1 0.0
13 Hasty Touch 30 207 3427.8 0.0 6.9 0.0
14 Hasty Touch 20 207 4026.2 0.0 7.7 0.0
15 Comfort Zone 20 141 4026.2 0.0 7.7 0.0
16 Manipulation 20 61 4026.2 0.0 7.7 0.0
17 Hasty Touch II 20 64 4508.0 0.0 8.3 0.0
18 Hasty Touch II 20 67 5014.4 0.0 8.9 0.0
19 Hasty Touch II 20 70 5546.6 0.0 9.5 0.0
20 Satisfaction 20 78 5546.6 0.0 9.5 0.0
21 Satisfaction 20 86 5546.6 0.0 9.5 0.0
22 Great Strides 20 62 5546.6 0.0 9.5 0.0
23 Steady Hand 20 48 5546.6 0.0 9.5 0.0
24 Innovation 20 38 5546.6 0.0 9.5 0.0
25 Byregot's Blessing 10 22 12005.6 0.0 0.0 0.0
26 Name of Earth 10 7 12005.6 0.0 0.0 0.0
27 Brand of Earth 0 1 12005.6 648.0 0.0 0.0
Progress Check: true, Durability Check: true, CP Check: true, Tricks Check: true, Reliability Check: true, Cross Class Skills: 7, Wasted Actions: 2
Thank you for the detailed bug report! With Use Conditions on, the bug originally described here won't affect you.
Instead what I believe has happened is that performing two "nothing" actions at that point in the sequence, while Comfort Zone was active, allowed it to regain enough CP to complete the rest of the sequence. Since wasted actions are penalized only slightly when evaluating how good a sequence is, this sequence scored higher than the rest that the Solver came up with.
Something to bear in mind is that the Solver operates randomly. It generates sequences of random actions, evaluates each sequence to see how good it is according to a set of constraints and a model of how actions work, and then mutates the sequences randomly to see if that improves any of them. It doesn't truly understand the process of crafting like you or I would. :)
However, I believe the bug here is that the Solver believes that Satisfaction is usable but does nothing at that point (like Observe), when it sounds like it is actually not usable and doesn't result in the expected CP gains from Comfort Zone.
We don't have a good way to model random effects like Whistle While You Work, Tricks of the Trade, etc. simply because they're random. If the Solver puts them in the sequence, you should consider it as a hint that you're probably going to need to use these actions somewhere in the sequence in order to get the desired result, not necessarily exactly where the Solver placed them.
If you just want to generate macros that are 100% reliable, you should disable the actions that rely on random effects like this.
Thanks for that detailed answer :-). I think most people do use the solver, like i do most of the time if doing some random recipe: Enter item, hit solve, copy makros and build that item without thinking any further. I think the solver should just not use an skill which is independent on some other skill, OR should atleast use that other skill at the start.
What makes me wonder at that sequence above : Satisfaction regenerate 15 HP and is used twice, but the sequence ended with 31 hp left.