Gordon Tyler

Results 194 comments of Gordon Tyler

This does give us a non-destructive way to collect data from the game about the relationships between the various attributes, levels, etc. On Jul 11, 2019, 7:29 AM -0400, Alexander...

To do that we will need to know the "effective crafter level" for levels 71-80. This is the current table: ``` 51: 120, 52: 125, 53: 130, 54: 133, 55:...

One way is to take the existing base progress/quality formula and using an actual progress/quality value from the game plug those values along with craftsmanship/control into the formula to determine...

@ShammyLevva's changes have been deployed to the beta site.

Note that the new actions have placeholder icons and are not actually distinguishable yet. I need to add simple name tooltips to replace the XIVDB tooltips.

I've implemented replacement action tooltips with all the basic information.

Yes, see my description above. On Jul 12, 2019, 3:09 AM -0400, Jonas Henriksson , wrote: > I don't really get how you want us to fill in the table....

The beta site now shows 100% efficiency values for progress and quality. These values will obviously be wrong for levels 71-80. I've created a branch (dev/272-level-71-80-model) with the proposed effective...

We have a new set of formulas for progress and quality increase. These changes are available on the beta site (ffxiv-beta.lokyst.net). Please let me know if these discrepancies are resolved.

We have a new set of formulas for progress and quality increase. These changes are available on the beta site (ffxiv-beta.lokyst.net). Please let me know if these discrepancies are resolved.