Dimitris Doukas

Results 12 comments of Dimitris Doukas

We observed that this solid color looks a lot like the Foam color. So I disabled Foam generation on the Ocean and disabled Foam on the material, however this had...

Hi @huwb, I did try that but I'm afraid it didn't yield anything useful. This is with Foam and a few other things disabled ![IMG_0014](https://user-images.githubusercontent.com/357876/86296943-bc1a0600-bc02-11ea-82e5-1abc315e9df1.PNG) And this is with pretty...

This is the result using the `Ocean/Framework` shader. Still the same issue. Will attempt @daleeidd 's suggestions too. ![IMG_0061511FC49D-1](https://user-images.githubusercontent.com/357876/86338187-b0f2c480-bc5a-11ea-912b-f420faf336b6.jpeg)

> Setting specular to zero or changing the skybox might change the colour and narrow it down. > Also, can you try changing the LOD count on the ocean renderer?...

As you can see in [this video](https://drive.google.com/file/d/1pBJg7rdE46edbbPTngIqtR9-wIUEe8aH/view), the color is affected by the angle of view, as it should be. It's the transparency that seems to be the issue.

I was hoping to use **Crest SRP** for this... But no. The issue is there too (updated title to reflect this). Actually maybe the shoreline can offer some hints into...

Confirmed that this is an issue also on iPad Pro 2020 11'', as well as iPad Pro 2020 12.9''. I will also test on more iPads. I will update the...

Hmm scary. Let me know if you think there's any particular boolean that could be causing the above that I could try flipping around. Speaking of compilers, I updated the...

No, I will look into the Frame Debugger. In the meantime I tested the Crest SRP Sample Scene on a few more devices and actually this is a more common...