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Room miniatures and map of the world

Open dougmencken opened this issue 7 years ago • 4 comments

It would be sooo~ nice to have the on•screen automap in this game

dougmencken avatar Jan 08 '18 23:01 dougmencken

I added the code for drawing of room’s miniature. Yet it shows the connections to the other rooms like doors, teleports, and shows a mark when there’s a room above or below

miniatures 3size and 2size miniatures-moon

long room with its miniature

dougmencken avatar Mar 22 '18 12:03 dougmencken

Yet miniature is more real, and it shows fishes, bunnies, and character too

mini-moon8and20 cap-62fish

And for triple rooms

cap-tripleroom

dougmencken avatar Oct 20 '18 21:10 dougmencken

building new room "blacktooth60.xml"
built room "blacktooth60.xml"
building new room "blacktooth58triple.xml"
built room "blacktooth58triple.xml"

headoverheels: Miniature.cpp:841: std::pair<int, int> Miniature::calculatePositionOfConnectedMiniature(const std::string&, short unsigned int): Assertion `westDoor != nilPointer && connectedEastDoor != nilPointer' failed.
Shutting down Allegro due to signal #8
Floating point exception (core dumped)

dougmencken avatar Oct 22 '23 11:10 dougmencken

need to take some more care of this

dougmencken avatar Mar 11 '24 08:03 dougmencken