doublah
doublah
The GNU guide to this is here: https://www.gnu.org/software/librejs/free-your-javascript.html It might not be a high priority issue, but it definitely is important for the free software enthusiasts :)
A `hud_grenadetimers_spec` or something similar to act like a `hud_keystate_spec` but for `hud_grenadetimers`
 Was fixed for player kills in patch v2.7.5, unsure if this affects non-sab SGs. (Title is oddly specific because it should still be assistable by all teams other than...
Currently, even if friendly fire is disabled on a server, an EMP destroys teammates' fired rockets, pipes, GL grenades, IC rockets, tranq bullets and nails (? - untested nails, EMPs...
 Seemed to be that rocket was fired just before SG was sabotaged. Counted as a teamkill in scoreboard and HLStatsXCE, even though friendly fire was disabled on server.
Example: 
Currently, fall damage appears to randomly differ between 2 different values from a set height with the same health/armour beforehand. This presumably is worse when at higher distances. I tested...
The following useful commands should be added: hud_deathnotice_highlightself (1/0) hud_keystate (1/0) hud_keystate_spec (1/0)