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Arcade SDK

Open jcagme opened this issue 6 years ago • 5 comments

Holding bag for issues not meant to be worked on going forward.

Recently Triaged Issues

All issues in this section should be triaged by the v-team into one of their business objectives or features.

  • [ ] https://github.com/dotnet/arcade/issues/17
  • [ ] https://github.com/dotnet/arcade/issues/43
  • [ ] https://github.com/dotnet/arcade/issues/65
  • [ ] https://github.com/dotnet/arcade/issues/69
  • [ ] https://github.com/dotnet/arcade/issues/97
  • [ ] https://github.com/dotnet/arcade/issues/1255
  • [ ] https://github.com/dotnet/arcade/issues/1293
  • [ ] https://github.com/dotnet/arcade/issues/107
  • [ ] https://github.com/dotnet/arcade/issues/143
  • [ ] https://github.com/dotnet/arcade/issues/191
  • [ ] https://github.com/dotnet/arcade/issues/1526
  • [ ] https://github.com/dotnet/arcade/issues/1887
  • [ ] https://github.com/dotnet/arcade/issues/1888
  • [ ] https://github.com/dotnet/arcade/issues/1456
  • [ ] https://github.com/dotnet/arcade/issues/1959
  • [ ] https://github.com/dotnet/arcade/issues/2090
  • [ ] https://github.com/dotnet/arcade/issues/2117
  • [x] https://github.com/dotnet/arcade/issues/2142
  • [ ] https://github.com/dotnet/arcade/issues/2157
  • [ ] https://github.com/dotnet/arcade/issues/2184
  • [x] https://github.com/dotnet/arcade/issues/2202
  • [ ] https://github.com/dotnet/arcade/issues/2212
  • [ ] https://github.com/dotnet/arcade/issues/2250
  • [ ] https://github.com/dotnet/arcade/issues/2267
  • [ ] https://github.com/dotnet/arcade/issues/2321
  • [ ] https://github.com/dotnet/arcade/issues/2497
  • [ ] https://github.com/dotnet/arcade/issues/2510
  • [ ] https://github.com/dotnet/arcade/issues/2352
  • [ ] https://github.com/dotnet/arcade/issues/2366
  • [ ] https://github.com/dotnet/arcade/issues/2373
  • [ ] https://github.com/dotnet/arcade/issues/2416
  • [ ] https://github.com/dotnet/arcade/issues/2676
  • [ ] https://github.com/dotnet/arcade/issues/2561
  • [ ] https://github.com/dotnet/arcade/issues/2611
  • [ ] https://github.com/dotnet/arcade/issues/2743
  • [ ] https://github.com/dotnet/arcade/issues/2758
  • [ ] https://github.com/dotnet/arcade/issues/2763
  • [ ] https://github.com/dotnet/arcade/issues/2826
  • [ ] https://github.com/dotnet/arcade/issues/2874
  • [x] https://github.com/dotnet/arcade/issues/414
  • [ ] https://github.com/dotnet/arcade/issues/3406
  • [ ] https://github.com/dotnet/arcade/issues/3502
  • [ ] https://github.com/dotnet/arcade/issues/3764
  • [x] https://github.com/dotnet/arcade/issues/3794
  • [ ] https://github.com/dotnet/arcade/issues/3913
  • [x] https://github.com/dotnet/arcade/issues/4179
  • [ ] https://github.com/dotnet/arcade/issues/4187
  • [ ] https://github.com/dotnet/arcade/issues/4347
  • [ ] https://github.com/dotnet/arcade/issues/4442
  • [ ] https://github.com/dotnet/arcade/issues/4658
  • [ ] https://github.com/dotnet/arcade/issues/5214
  • [ ] https://github.com/dotnet/arcade/issues/5708
  • [x] https://github.com/dotnet/arcade/issues/5780
  • [ ] https://github.com/dotnet/arcade/issues/5885
  • [ ] https://github.com/dotnet/arcade/issues/6014
  • [ ] https://github.com/dotnet/arcade/issues/6120
  • [ ] https://github.com/dotnet/arcade/issues/6126
  • [ ] https://github.com/dotnet/arcade/issues/6720
  • [ ] https://github.com/dotnet/arcade/issues/6734
  • [ ] https://github.com/dotnet/arcade/issues/6972
  • [ ] https://github.com/dotnet/arcade/issues/7395
  • [x] https://github.com/dotnet/core-eng/issues/13334
  • [ ] https://github.com/dotnet/arcade/issues/7607
  • [x] https://github.com/dotnet/arcade/issues/12906
  • [ ] https://github.com/dotnet/arcade/issues/1468
  • [ ] https://github.com/dotnet/arcade/issues/6326
  • [ ] https://github.com/dotnet/arcade/issues/6339
  • [ ] https://github.com/dotnet/arcade/issues/6747
  • [ ] https://github.com/dotnet/arcade/issues/6772
  • [ ] https://github.com/dotnet/core-eng/issues/11895
  • [ ] https://github.com/dotnet/arcade/issues/6858
  • [ ] https://github.com/dotnet/core-eng/issues/12401
  • [ ] https://github.com/dotnet/arcade/issues/7979
  • [ ] https://github.com/dotnet/arcade/issues/8440

jcagme avatar Feb 19 '19 18:02 jcagme

If this epic is for stuff "not meant to be worked on"... what is this epic for? Would we ever prioritize this? Should we close it (and all the issues in it)? @markwilkie @Chrisboh @shawnro

ChadNedzlek avatar Mar 18 '21 23:03 ChadNedzlek

It sort of feels like it might be the tech-debt pit for arcade. Maybe we could/should morph it in to that?

ChadNedzlek avatar Mar 18 '21 23:03 ChadNedzlek

I think the basic idea is that there's a bunch of stuff we could/should do with the Arcade SDK. On the one hand this epic is a "grab bag" of things that others could contribute. Also, at some point it'll likely be a business priority to focus on Arcade again. At that time, it'll be important to triage these issues (again) to get the priority.

It is true though, the longer these issues go w/o needing to be addressed, the less likely they are to be addressed ever says history.

markwilkie avatar Mar 19 '21 00:03 markwilkie

There are some impressive ones in here, including arcade#17. There are some things hiding in here that haven't had a comment since 2018. I'm a bit worried when we actually look at them, no one is going to understand the context from so long ago (also makes the epic sort of hard to judge... what is it when it comes to triaging things into/out-of it).

ChadNedzlek avatar Mar 19 '21 00:03 ChadNedzlek

I'm a bit worried when we actually look at them, no one is going to understand the context from so long ago (also makes the epic sort of hard to judge...

Yea, you're undoubtably right. In a "perfect" world, the Arcade guardian group would triage this epic soon. Also, as I look at the comparative priorities, I don't realistically see that happening in the next short while.

Interestingly enough, I think https://github.com/dotnet/arcade/issues/6560 has looked in this epic for issues related to native builds which does help justify keeping the issues around. As specific business priorities come up, we can look at this epic for what we thought we wanted to do in the past.

markwilkie avatar Mar 19 '21 16:03 markwilkie