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Fixing TransparentBuffer when AlphaBits is not set by the user

Open MarioGK opened this issue 2 years ago • 2 comments

Summary of the PR

This fixes a bug when setting TransparentBuffer to true and leaving PreferredBitDepth null, the transparent buffer would not be applied correctly.

You can do this to "hotfix" the problem until this is merged: options.PreferredBitDepth = new Vector4D<int>(8);

MarioGK avatar Aug 02 '22 13:08 MarioGK

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All CLA requirements met.

dnfadmin avatar Aug 02 '22 13:08 dnfadmin

Does this occur on the SDL backend too?

Beyley avatar Aug 03 '22 00:08 Beyley

Given the message here it seems this does not need to be fixed on SDL too, so this should be ready to merge

Beyley avatar Aug 25 '22 00:08 Beyley