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Regen Bindings

Open Beyley opened this issue 1 year ago • 3 comments

Summary of the PR

the j

Beyley avatar May 22 '24 07:05 Beyley

What's the progress on this?

Perksey avatar Jun 11 '24 02:06 Perksey

What's the progress on this?

two native lib builds are broken and i havent found the time/energy to fix them yet, as ive had people over the past 2 or so weeks

https://github.com/dotnet/Silk.NET/actions/runs/9187481791/job/25265261947?pr=2184 https://github.com/dotnet/Silk.NET/actions/runs/9187481793/job/25265262150?pr=2184

those are the last things which need to be done, then we can merge

Beyley avatar Jun 11 '24 03:06 Beyley

Ok, will try to find the time soon.

Perksey avatar Jun 11 '24 03:06 Perksey

@Perksey, A small request for #2298, Handle needs to be in HEX format, because Vulkan returns pointers in HEX. For example, "Invalid VkDescriptorSet Object 0x74ea280000000054"

tonisimakov99 avatar Oct 31 '24 22:10 tonisimakov99

Costs extra ;) no problem, will do

Perksey avatar Oct 31 '24 22:10 Perksey

This is done now I think. Will double check mobile is still working in the morning. Self-review over the entire PR was complete, mostly focusing on file edits as I think the generator is as trusted now as it'll ever be for new files. Changed one thing where DWrite for some reason was generating a D2D1 type, and also updated some of the submodules again as they hadn't been updated since May (yes this PR has been open that long).

WebGPU triangle and ImGui Vulkan (as per #2240) have been tested, and I'll be testing OpenGL with the mobile stuff tomorrow. @Beyley @HurricanKai feel free to try and break this even further if you feel like it but I couldn't identify any potentially nasty changes.

Perksey avatar Nov 01 '24 22:11 Perksey

since its my PR im physically incapable of approving it, however

image

Beyley avatar Nov 03 '24 04:11 Beyley