Justin Jacobs
Justin Jacobs
Additional actions we should define besides just launching the game: - Launch the 32-bit version (Windows only) - Open the mods folder - Link to the discussion forums
I think a desirable feature would be the ability to change the non-Power animations, such as `run` and `die` at will. Use cases: - a different walk cycle could be...
In 1.14, the engine gained the capability for level-scaled enemies. In 1.15, we have the ability to create randomized, level-scaled items (https://github.com/flareteam/flare-engine/issues/1815). I think it would be wise to do...
It's very disappointing to get nothing from a chest. And when it does happen, it might seem like the game is broken. I think we need some new loot tables...
Discussed in https://github.com/flareteam/flare-game/discussions/979 We currently draw an (optional) marker above entities that are obscured by tall tiles. I'm thinking it may be better to fade the obscuring tiles out to...
# 1.) Migration I think it's finally time to address this. The Blender files in the `art_src` are not fully compatible with recent versions of Blender. I've been telling newcomers...
In practice, this is pretty rare and I was only able to see it when using an unpacked tilesheet: As can be seen in the above example, the shield is...
It might be nice to mix sound effects in a way that we can determine, at the very least, what side of the screen they are coming from. This may...
We're eventually going to want to migrate to SDL3. Probably not for v1.15, though. https://wiki.libsdl.org/SDL3/README-migration