Results 29 issues of Justin Jacobs

Additional actions we should define besides just launching the game: - Launch the 32-bit version (Windows only) - Open the mods folder - Link to the discussion forums

packaging & distribution

I think a desirable feature would be the ability to change the non-Power animations, such as `run` and `die` at will. Use cases: - a different walk cycle could be...

feature
engine-entity

In 1.14, the engine gained the capability for level-scaled enemies. In 1.15, we have the ability to create randomized, level-scaled items (https://github.com/flareteam/flare-engine/issues/1815). I think it would be wise to do...

gameplay
empyrean
content ideas

It's very disappointing to get nothing from a chest. And when it does happen, it might seem like the game is broken. I think we need some new loot tables...

gameplay
empyrean

Discussed in https://github.com/flareteam/flare-game/discussions/979 We currently draw an (optional) marker above entities that are obscured by tall tiles. I'm thinking it may be better to fade the obscuring tiles out to...

feature
engine-render

# 1.) Migration I think it's finally time to address this. The Blender files in the `art_src` are not fully compatible with recent versions of Blender. I've been telling newcomers...

art
empyrean

In practice, this is pretty rare and I was only able to see it when using an unpacked tilesheet: As can be seen in the above example, the shield is...

bug
engine-render

It might be nice to mix sound effects in a way that we can determine, at the very least, what side of the screen they are coming from. This may...

wish list
engine-sound

We're eventually going to want to migrate to SDL3. Probably not for v1.15, though. https://wiki.libsdl.org/SDL3/README-migration

refactor