dorianpb

Results 39 comments of dorianpb

as far as I'm aware, the in-hand model of the trident isn't an entity model and actually uses its own model; optifine fixes this by replacing the item model with...

`is_in_water` checks if the entity's hitbox is fully submerged in water. does it not work when the entity is fully submerged in water?

could you elaborate on the differences between optifine's booleans and this nods booleans? how exactly are they different? I know you mentioned they behave differently but I'm having trouble understanding...

shut up stale bot

I like the syntax more from a first glance, I'll test it and see if I like it more

there also shouldn't a firsr-time crash with complete config, that's a separate issue