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[BUG] Vanilla animation parameters of entities with custom models are doubled

Open xx-underxcores-xx opened this issue 2 years ago • 1 comments

I am using the latest version of CEM (bundled with the newest Fabulously Optimized version)

Custom-modeled entities with animations tied directly to vanilla animations result in exaggerated motions, equal to vanilla animations x2.

https://user-images.githubusercontent.com/107219743/189501223-d46ee1fa-3de7-40ad-91a0-38df2a6eacb7.mp4

Fixed animations by manually dividing each by 2 in the CEM file, looks identical to the unedited animations in Optifine

https://user-images.githubusercontent.com/107219743/189501238-9a356f27-ccb1-4cff-a4dc-84b9b339f9e2.mp4

  • OS: MacOS Monterey 12.5.1
  • Java Version: v8 u333 (build 1.8.0_333_b02)
  • Minecraft Version: 1.19.2

xx-underxcores-xx avatar Sep 10 '22 20:09 xx-underxcores-xx

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs within 28 days. Thank you for your contributions.

stale[bot] avatar Oct 08 '22 21:10 stale[bot]

This issue has been automatically closed due to it being stale for 28 days. Thank you to everyone who contributed.

stale[bot] avatar Nov 05 '22 22:11 stale[bot]

Still an issue. Just making sure it isn't closed.

xx-underxcores-xx avatar Nov 20 '22 05:11 xx-underxcores-xx