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[Enhancement] Make Trident Hand Model Consistent with its Entity Model

Open Azureblooet opened this issue 3 years ago • 7 comments

Version

  • [ 0.7.1] I am using the latest version of CEM

Trident entity replacement works just fine, but the cem doesn't extend to the "entity item" (the in-hand trident model just gets the trident entity's model)

cem in hand: image

thrown: image

optifine in hand: image

Desktop (please complete the following information):

  • OS: windows 10
  • Java Version: 18
  • Minecraft Version: 1.18.2

Azureblooet avatar May 09 '22 23:05 Azureblooet

as far as I'm aware, the in-hand model of the trident isn't an entity model and actually uses its own model; optifine fixes this by replacing the item model with the entity model

dorianpb avatar May 28 '22 05:05 dorianpb

will work on it asap

dorianpb avatar May 28 '22 05:05 dorianpb

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs within 28 days. Thank you for your contributions.

stale[bot] avatar Jun 25 '22 17:06 stale[bot]

This issue has been automatically closed due to it being stale for 28 days. Thank you to everyone who contributed.

stale[bot] avatar Jul 23 '22 20:07 stale[bot]

Any update on the progress of this, would love to have it as well. Thanks ◡̈

pvtck avatar Oct 01 '22 08:10 pvtck

Is there any progress made to this issue? Would love if you can kindly show me how to solve this

C1sW0uth avatar Nov 22 '22 20:11 C1sW0uth

Any news on this feature? I have a resource pack with a custom trident model and I want the in-hand model to be supported by this mod before releasing it, as I myself uses Sodium instead of Optifine... Would love to see this feature get added! :)

NuruddinPlays avatar Feb 03 '23 13:02 NuruddinPlays