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[BUG] Ender Dragon model head and animation

Open Nuanulla opened this issue 3 years ago • 2 comments

Version

  • [x] I am using the latest version of CEM

Describe the bug

Ender Dragon head bone is further from the body bone than it should be. Separately, Ender Dragon animation doesn't seem to be working (for clarification, I'm using a sin() expression. Is this supported?).

Expected behavior

Head should be closer to body. See images.

Screenshots

https://imgur.com/a/qL25D4L

Desktop (please complete the following information):

  • OS: macOS
  • Java Version: 16.0.2 (issue is unchanged with 16.0.1)
  • Minecraft Version: 1.17.1

Additional context

None

Nuanulla avatar Oct 19 '21 03:10 Nuanulla

All the animation expressions are supported, including sin(). Could you include the .jem file please?

dorianpb avatar Oct 19 '21 03:10 dorianpb

ender_dragon.jem.zip See attached.

Nuanulla avatar Oct 19 '21 03:10 Nuanulla