skyrim-community-shaders
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SKSE core plugin for community-driven advanced graphics modifications for AE, SE and VR. Also fixes bugs and improves performance.
Flat, notice the darker area in the red area. The bottom of the dark area is a straight horizontal line. Best done at `coc guardianstones` and moving the UI up...
Flatten deeply nested if-statements in the Draw function. This refactor does not introduce any new functionality or performance improvements. Makes code more redable. Details: I disliked the deeply nested code...
This is a small change has the goal to allow for separated, ini-based and file-specific control over particle lights and their billboards. This is to alleviate users with different lighting...
If possible to do, please consider adding two additional sliders to control the amount of light that the grass receives, one slider for the environment (weather) lighting and other slider...
Been taking a look at Community Shaders with the Vanilla HDR shader, and I'd like to try adding a few simple post processing effects. What's the best way to go...
https://github.com/doodlum/skyrim-community-shaders/blob/dev/.github/workflows/clang_format.yml
Future features may only use `DrawDeferred` or `DrawPreProcess` (in `terrain-blending-pr` branch)
I was testing the Dynamic Cubemap feature and ran into a problem where the color of the included 1x1 cubemaps were not being applied to the dynamic, generated cubemaps. This...