Andrzej Połoński

Results 11 comments of Andrzej Połoński

How about listening for [MediaRouter](https://developer.android.com/media/routing/mediarouter) callbacks with [MediaControlIntent.CATEGORY_LIVE_AUDIO](https://developer.android.com/reference/androidx/mediarouter/media/MediaControlIntent#CATEGORY_LIVE_AUDIO()) selector? This should ping us whenever there is some change in the audio routing, so we could restart what needs to be...

Reproduced this on the current master branch. Seems like a pretty big problem - hotseat with ai players is practically unplayable due to this bug. Per my investigation it was...

I think both videos show behavior that is not perfect. I don't know if there is a perfect one to suggest though. I guess I would be ok with handling...

How about a different approach - let's allow performing swipes (drags) from a hex where attacking creature will be standing upon completing its movement to a hex where defending creature...

> This proposal deserves attention, but I should say that this mechanics is very different from the OG/desktop mechanics and player should have a certain degree of imagination to figure...

> Well, it seems to me that someone who has already played Heroes on PC won't even try it, because on PC this works differently :) But on the other...

@oleg-derevenetz I agree that multiple whirlpool entering by AI is acceptable. However, AI should just re-enter the whirlpool without leaving the tile. Currently AI loses movement points to get out...

Actually we might consider handling the vanquish/game-loss logic on the beginning of the turns exclusively. This would mean that you get to watch AI's turns before getting a game loss...

Right - for single player it makes sense. But for multiplayer it is questionable. Your presence might influence the decisions of the players before you in the turn order, then...

Well, I think that even if something is a minor inconvenience it doesn't mean there is no point of addressing it. I think that first and foremost the game-loss logic...