three-pathfinding
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Navigation mesh utilities for three.js, based on PatrolJS.
Hey, I came across a strange navigation behavior. I'm not sure if it's a bug or something I missed. The green line on the attached graphic is the expected path....
Hello, First thanks a lot for this awesome plugin. This is not an issue per say, but maybe someone could help me find a solution. I have a navmesh for...
I was trying out if I could get the player stuck and sure enough I could fairly reliable do it. Not sure if this is an issue with the library...
clampStep does a branching search of nodes and neighbors to find the closest matching node, but I think it could bail out if any of those tests returns a distance...
When `Pathfinding.findPath` outputs navigable points, I'd expect every point to be a valid place to start another navpath. This fails reasonably often for my programmatically constructed meshes. It can be...
Lots of little details that should be polished, like: ```js const node = pathfinding.getClosestNode(a, ZONE); const groupID = pathfinding.getGroup(ZONE, a); ```
Currently, in your project you're having yarn and npm both, which is not only confusing, but also makes it a little bit hard to run your demo. I had to...
 The same code as demo/teleport , weather there are some problem with my navmesh.glb ? [cs1.zip](https://github.com/user-attachments/files/17073384/cs1.zip)
This PR contains the following updates: | Package | Change | Age | Adoption | Passing | Confidence | |---|---|---|---|---|---| | [yarn](https://redirect.github.com/yarnpkg/berry) ([source](https://redirect.github.com/yarnpkg/berry/tree/HEAD/packages/yarnpkg-cli)) | [`4.4.1` -> `4.5.0`](https://renovatebot.com/diffs/npm/yarn/4.4.1/4.5.0) | [](https://docs.renovatebot.com/merge-confidence/) |...