godot-wyvernbox-inventory
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Action RPG-focused inventory system for Godot 3 and 4
If there's an `ItemPattern` set as entry filter to block an item's insertion into a specific slot, then if there's already an incomplete stack, it WILL be inserted. Even if...
I don't remember how, but I suddenly remembered I wanted to write this down some day, so here's an empty reminder. Discussions are welcome.
Fix one, break another. Oh well. If `Alt` is held and the mouse pointer leaves a 2D item label, the label is hidden as if `Alt` isn't held. I forgot...
Submitted by Discord user. There's no custom actions on items! And there should be. Because so many games have logic tied to items. Some can even be possible to be...
IDK why this happens. Observed when grabbing items from the ground. Item appears in the inventory as the correct type, but with count equal to 0. Appears even if there...
The tooltip is rather customizable: give it a bunch of scripts that call text- or node-adding functions, and you've got it showing properties. You can even (*since 3d9690cdf0fe08501254cd5b387ecc8c24348bcf*) change the...
I have a GUI Manager script for the purpose of doing basic management with GUI elements and I've stumbled upon a issue where I have a Item selected it doesn't...
2D items have this, 3D items do not. But rather than adding overlap-checking as a `GroundItemStackView3D` feature, I'd rather make it a separate system, to make it centralized and allow...
I've decided on using Wyvernbox for a project I'm working on, but I've stumbled into something I'm not entirely clear on. When it comes to relaying an action, like an...
I'm not sure how/why this is happening. When using load_state, the array passed to load_from_array will remove all items from the passed array, meaning nothing is loaded. It was driving...