godot-resources-as-sheets-plugin
godot-resources-as-sheets-plugin copied to clipboard
Failed to run: Classes do not load until restart
Looks promising, but on my linux machine using Godot 4.2 I could not get this plugin to work.
I cloned the entire repo and checked out the Godot-4 branch. Importing the project first does a conversion to 4.2, which gives no errors, but when opening the project it gives a bunch of parse errors. Full output log below.
I do get the # resourcetables tab but it stays empty. To be honest, it's also not clear to me how to open a specific folder as a sheet. I tried doubleclicking a resource file in the examples or selecting the parent folder containing the resources.
Godot Engine v4.2.stable.official (c) 2007-present Juan Linietsky, Ariel Manzur & Godot Contributors.
modules/gltf/register_types.cpp:63 - Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.
--- Debug adapter server started ---
--- GDScript language server started on port 6005 ---
res://addons/resources_spreadsheet_view/editor_view.gd:99 - Parse Error: Identifier "ResourceTablesImport" not declared in the current scope.
res://addons/resources_spreadsheet_view/editor_view.gd:127 - Parse Error: Identifier "ResourceTablesEditFormatTres" not declared in the current scope.
res://addons/resources_spreadsheet_view/editor_view.gd:131 - Parse Error: Could not find type "ResourceTablesImport" in the current scope.
res://addons/resources_spreadsheet_view/editor_view.gd:135 - Parse Error: Identifier "ResourceTablesEditFormatTres" not declared in the current scope.
modules/gdscript/gdscript.cpp:2775 - Failed to load script "res://addons/resources_spreadsheet_view/editor_view.gd" with error "Parse error". (User)
res://addons/resources_spreadsheet_view/typed_editors/dock_enum_array.gd:2 - Parse Error: Could not find base class "ResourceTablesDockEditor".
modules/gdscript/gdscript.cpp:2775 - Failed to load script "res://addons/resources_spreadsheet_view/typed_editors/dock_enum_array.gd" with error "Parse error". (User)
res://addons/resources_spreadsheet_view/typed_editors/dock_array.gd:2 - Parse Error: Could not find base class "ResourceTablesDockEditor".
modules/gdscript/gdscript.cpp:2775 - Failed to load script "res://addons/resources_spreadsheet_view/typed_editors/dock_array.gd" with error "Parse error". (User)
res://addons/resources_spreadsheet_view/typed_editors/dock_color.gd:2 - Parse Error: Could not find base class "ResourceTablesDockEditor".
modules/gdscript/gdscript.cpp:2775 - Failed to load script "res://addons/resources_spreadsheet_view/typed_editors/dock_color.gd" with error "Parse error". (User)
res://addons/resources_spreadsheet_view/typed_editors/dock_number.gd:2 - Parse Error: Could not find base class "ResourceTablesDockEditor".
modules/gdscript/gdscript.cpp:2775 - Failed to load script "res://addons/resources_spreadsheet_view/typed_editors/dock_number.gd" with error "Parse error". (User)
res://addons/resources_spreadsheet_view/typed_editors/dock_texture.gd:2 - Parse Error: Could not find base class "ResourceTablesDockEditor".
modules/gdscript/gdscript.cpp:2775 - Failed to load script "res://addons/resources_spreadsheet_view/typed_editors/dock_texture.gd" with error "Parse error". (User)
res://addons/resources_spreadsheet_view/typed_editors/dock_dict.gd:0 - Parse Error: Could not resolve super class inheritance from "res://addons/resources_spreadsheet_view/typed_editors/dock_array.gd".
modules/gdscript/gdscript.cpp:2775 - Failed to load script "res://addons/resources_spreadsheet_view/typed_editors/dock_dict.gd" with error "Parse error". (User)
res://addons/resources_spreadsheet_view/editor_view.gd:99 - Parse Error: Identifier "ResourceTablesImport" not declared in the current scope.
res://addons/resources_spreadsheet_view/editor_view.gd:127 - Parse Error: Identifier "ResourceTablesEditFormatTres" not declared in the current scope.
res://addons/resources_spreadsheet_view/editor_view.gd:131 - Parse Error: Could not find type "ResourceTablesImport" in the current scope.
res://addons/resources_spreadsheet_view/editor_view.gd:135 - Parse Error: Identifier "ResourceTablesEditFormatTres" not declared in the current scope.
res://addons/resources_spreadsheet_view/editor_view.gd:99 - Parse Error: Identifier "ResourceTablesImport" not declared in the current scope.
res://addons/resources_spreadsheet_view/editor_view.gd:127 - Parse Error: Identifier "ResourceTablesEditFormatTres" not declared in the current scope.
res://addons/resources_spreadsheet_view/editor_view.gd:131 - Parse Error: Could not find type "ResourceTablesImport" in the current scope.
res://addons/resources_spreadsheet_view/editor_view.gd:135 - Parse Error: Identifier "ResourceTablesEditFormatTres" not declared in the current scope.
res://addons/resources_spreadsheet_view/main_screen/selection_manager.gd:-1 - Compile Error:
res://addons/resources_spreadsheet_view/main_screen/input_handler.gd:-1 - Compile Error:
modules/gdscript/gdscript.cpp:2775 - Failed to load script "res://addons/resources_spreadsheet_view/main_screen/input_handler.gd" with error "Compilation failed". (User)
res://addons/resources_spreadsheet_view/import_export/import_export_dialog.gd:18 - Parse Error: Could not find type "ResourceTablesImport" in the current scope.
res://addons/resources_spreadsheet_view/import_export/import_export_dialog.gd:51 - Parse Error: Identifier "ResourceTablesImport" not declared in the current scope.
res://addons/resources_spreadsheet_view/import_export/import_export_dialog.gd:92 - Parse Error: Identifier "ResourceTablesImport" not declared in the current scope.
res://addons/resources_spreadsheet_view/import_export/import_export_dialog.gd:95 - Parse Error: Identifier "ResourceTablesImport" not declared in the current scope.
res://addons/resources_spreadsheet_view/import_export/import_export_dialog.gd:98 - Parse Error: Identifier "ResourceTablesImport" not declared in the current scope.
res://addons/resources_spreadsheet_view/import_export/import_export_dialog.gd:171 - Parse Error: Identifier "ResourceTablesExportFormatCsv" not declared in the current scope.
modules/gdscript/gdscript.cpp:2775 - Failed to load script "res://addons/resources_spreadsheet_view/import_export/import_export_dialog.gd" with error "Parse error". (User)
res://addons/resources_spreadsheet_view/typed_cells/cell_editor_enum_array.gd:0 - Parse Error: Could not resolve super class inheritance from "res://addons/resources_spreadsheet_view/typed_cells/cell_editor_array.gd".
modules/gdscript/gdscript.cpp:2775 - Failed to load script "res://addons/resources_spreadsheet_view/typed_cells/cell_editor_enum_array.gd" with error "Parse error". (User)
res://addons/resources_spreadsheet_view/typed_cells/cell_editor_array.gd:1 - Parse Error: Could not find base class "ResourceTablesCellEditor".
modules/gdscript/gdscript.cpp:2775 - Failed to load script "res://addons/resources_spreadsheet_view/typed_cells/cell_editor_array.gd" with error "Parse error". (User)
res://addons/resources_spreadsheet_view/typed_cells/cell_editor_color.gd:1 - Parse Error: Could not find base class "ResourceTablesCellEditor".
modules/gdscript/gdscript.cpp:2775 - Failed to load script "res://addons/resources_spreadsheet_view/typed_cells/cell_editor_color.gd" with error "Parse error". (User)
res://addons/resources_spreadsheet_view/typed_cells/cell_editor_bool.gd:1 - Parse Error: Could not find base class "ResourceTablesCellEditor".
modules/gdscript/gdscript.cpp:2775 - Failed to load script "res://addons/resources_spreadsheet_view/typed_cells/cell_editor_bool.gd" with error "Parse error". (User)
res://addons/resources_spreadsheet_view/typed_cells/cell_editor_dict.gd:0 - Parse Error: Could not resolve super class inheritance from "res://addons/resources_spreadsheet_view/typed_cells/cell_editor_array.gd".
modules/gdscript/gdscript.cpp:2775 - Failed to load script "res://addons/resources_spreadsheet_view/typed_cells/cell_editor_dict.gd" with error "Parse error". (User)
res://addons/resources_spreadsheet_view/typed_cells/cell_editor_enum.gd:1 - Parse Error: Could not find base class "ResourceTablesCellEditor".
modules/gdscript/gdscript.cpp:2775 - Failed to load script "res://addons/resources_spreadsheet_view/typed_cells/cell_editor_enum.gd" with error "Parse error". (User)
res://addons/resources_spreadsheet_view/typed_cells/cell_editor_resource.gd:1 - Parse Error: Could not find base class "ResourceTablesCellEditor".
modules/gdscript/gdscript.cpp:2775 - Failed to load script "res://addons/resources_spreadsheet_view/typed_cells/cell_editor_resource.gd" with error "Parse error". (User)
res://addons/resources_spreadsheet_view/typed_cells/cell_editor_string.gd:1 - Parse Error: Could not find base class "ResourceTablesCellEditor".
modules/gdscript/gdscript.cpp:2775 - Failed to load script "res://addons/resources_spreadsheet_view/typed_cells/cell_editor_string.gd" with error "Parse error". (User)
Cannot connect to 'pressed': the provided callable is not valid: VBoxContainer(dock_number.gd)::_on_SequenceFill_pressed
Cannot connect to 'pressed': the provided callable is not valid: TabContainer(import_export_dialog.gd)::_on_export_delimeter_pressed
Cannot connect to 'pressed': the provided callable is not valid: TabContainer(import_export_dialog.gd)::_on_export_delimeter_pressed
Cannot connect to 'pressed': the provided callable is not valid: TabContainer(import_export_dialog.gd)::_on_export_delimeter_pressed
res://addons/resources_spreadsheet_view/plugin.gd:10 - Invalid set index 'editor_interface' (on base: 'MarginContainer (editor_view.gd)') with value of type 'EditorInterface'.
editor/editor_file_system.cpp:2286 - Condition "!importer.is_valid()" is true. Continuing.
editor/editor_file_system.cpp:2286 - Condition "!importer.is_valid()" is true. Continuing.
editor/editor_file_system.cpp:2286 - Condition "!importer.is_valid()" is true. Continuing.
Unable to open file: res://.godot/imported/items.png-d10b6b2feac7b3334582afee422be338.ctex.
Failed loading resource: res://.godot/imported/items.png-d10b6b2feac7b3334582afee422be338.ctex. Make sure resources have been imported by opening the project in the editor at least once.
Failed loading resource: res://example/Items/item_icons/items.png. Make sure resources have been imported by opening the project in the editor at least once.
Unable to open file: res://.godot/imported/all_icons.png-28909f8bd099d79f5d095eb93a9167e6.ctex.
Failed loading resource: res://.godot/imported/all_icons.png-28909f8bd099d79f5d095eb93a9167e6.ctex. Make sure resources have been imported by opening the project in the editor at least once.
Failed loading resource: res://example/Random Upgrades/icons/all_icons.png. Make sure resources have been imported by opening the project in the editor at least once.
scene/resources/resource_format_text.cpp:709 - res://example/Random Upgrades/icons/all_icons/all_icons_1.tres:6 - Parse Error:
Failed loading resource: res://example/Random Upgrades/icons/all_icons/all_icons_1.tres. Make sure resources have been imported by opening the project in the editor at least once.
Unable to open file: res://.godot/imported/all_icons.png-28909f8bd099d79f5d095eb93a9167e6.ctex.
Failed loading resource: res://.godot/imported/all_icons.png-28909f8bd099d79f5d095eb93a9167e6.ctex. Make sure resources have been imported by opening the project in the editor at least once.
Failed loading resource: res://example/Random Upgrades/icons/all_icons.png. Make sure resources have been imported by opening the project in the editor at least once.
scene/resources/resource_format_text.cpp:709 - res://example/Random Upgrades/icons/all_icons/all_icons_2.tres:6 - Parse Error:
Failed loading resource: res://example/Random Upgrades/icons/all_icons/all_icons_2.tres. Make sure resources have been imported by opening the project in the editor at least once.
Unable to open file: res://.godot/imported/all_icons.png-28909f8bd099d79f5d095eb93a9167e6.ctex.
Failed loading resource: res://.godot/imported/all_icons.png-28909f8bd099d79f5d095eb93a9167e6.ctex. Make sure resources have been imported by opening the project in the editor at least once.
Failed loading resource: res://example/Random Upgrades/icons/all_icons.png. Make sure resources have been imported by opening the project in the editor at least once.
scene/resources/resource_format_text.cpp:709 - res://example/Random Upgrades/icons/all_icons/all_icons_3.tres:6 - Parse Error:
Failed loading resource: res://example/Random Upgrades/icons/all_icons/all_icons_3.tres. Make sure resources have been imported by opening the project in the editor at least once.
Unable to open file: res://.godot/imported/all_icons.png-28909f8bd099d79f5d095eb93a9167e6.ctex.
Failed loading resource: res://.godot/imported/all_icons.png-28909f8bd099d79f5d095eb93a9167e6.ctex. Make sure resources have been imported by opening the project in the editor at least once.
Failed loading resource: res://example/Random Upgrades/icons/all_icons.png. Make sure resources have been imported by opening the project in the editor at least once.
scene/resources/resource_format_text.cpp:709 - res://example/Random Upgrades/icons/all_icons/all_icons_4.tres:6 - Parse Error:
Failed loading resource: res://example/Random Upgrades/icons/all_icons/all_icons_4.tres. Make sure resources have been imported by opening the project in the editor at least once.
Unable to open file: res://.godot/imported/all_icons.png-28909f8bd099d79f5d095eb93a9167e6.ctex.
Failed loading resource: res://.godot/imported/all_icons.png-28909f8bd099d79f5d095eb93a9167e6.ctex. Make sure resources have been imported by opening the project in the editor at least once.
Failed loading resource: res://example/Random Upgrades/icons/all_icons.png. Make sure resources have been imported by opening the project in the editor at least once.
scene/resources/resource_format_text.cpp:709 - res://example/Random Upgrades/icons/all_icons/all_icons_5.tres:6 - Parse Error:
Failed loading resource: res://example/Random Upgrades/icons/all_icons/all_icons_5.tres. Make sure resources have been imported by opening the project in the editor at least once.
Unable to open file: res://.godot/imported/all_icons.png-28909f8bd099d79f5d095eb93a9167e6.ctex.
Failed loading resource: res://.godot/imported/all_icons.png-28909f8bd099d79f5d095eb93a9167e6.ctex. Make sure resources have been imported by opening the project in the editor at least once.
Failed loading resource: res://example/Random Upgrades/icons/all_icons.png. Make sure resources have been imported by opening the project in the editor at least once.
scene/resources/resource_format_text.cpp:709 - res://example/Random Upgrades/icons/all_icons/all_icons_6.tres:6 - Parse Error:
Failed loading resource: res://example/Random Upgrades/icons/all_icons/all_icons_6.tres. Make sure resources have been imported by opening the project in the editor at least once.
Unable to open file: res://.godot/imported/all_icons.png-28909f8bd099d79f5d095eb93a9167e6.ctex.
Failed loading resource: res://.godot/imported/all_icons.png-28909f8bd099d79f5d095eb93a9167e6.ctex. Make sure resources have been imported by opening the project in the editor at least once.
Failed loading resource: res://example/Random Upgrades/icons/all_icons.png. Make sure resources have been imported by opening the project in the editor at least once.
scene/resources/resource_format_text.cpp:709 - res://example/Random Upgrades/icons/all_icons/all_icons_7.tres:6 - Parse Error:
Failed loading resource: res://example/Random Upgrades/icons/all_icons/all_icons_7.tres. Make sure resources have been imported by opening the project in the editor at least once.
Unable to open file: res://.godot/imported/all_icons.png-28909f8bd099d79f5d095eb93a9167e6.ctex.
Failed loading resource: res://.godot/imported/all_icons.png-28909f8bd099d79f5d095eb93a9167e6.ctex. Make sure resources have been imported by opening the project in the editor at least once.
Failed loading resource: res://example/Random Upgrades/icons/all_icons.png. Make sure resources have been imported by opening the project in the editor at least once.
scene/resources/resource_format_text.cpp:709 - res://example/Random Upgrades/icons/all_icons/all_icons_8.tres:6 - Parse Error:
Failed loading resource: res://example/Random Upgrades/icons/all_icons/all_icons_8.tres. Make sure resources have been imported by opening the project in the editor at least once.
Unable to open file: res://.godot/imported/all_icons.png-28909f8bd099d79f5d095eb93a9167e6.ctex.
Failed loading resource: res://.godot/imported/all_icons.png-28909f8bd099d79f5d095eb93a9167e6.ctex. Make sure resources have been imported by opening the project in the editor at least once.
Failed loading resource: res://example/Random Upgrades/icons/all_icons.png. Make sure resources have been imported by opening the project in the editor at least once.
scene/resources/resource_format_text.cpp:709 - res://example/Random Upgrades/icons/all_icons/all_icons_9.tres:6 - Parse Error:
Failed loading resource: res://example/Random Upgrades/icons/all_icons/all_icons_9.tres. Make sure resources have been imported by opening the project in the editor at least once.
Unable to open file: res://.godot/imported/all_icons.png-28909f8bd099d79f5d095eb93a9167e6.ctex.
Failed loading resource: res://.godot/imported/all_icons.png-28909f8bd099d79f5d095eb93a9167e6.ctex. Make sure resources have been imported by opening the project in the editor at least once.
Failed loading resource: res://example/Random Upgrades/icons/all_icons.png. Make sure resources have been imported by opening the project in the editor at least once.
scene/resources/resource_format_text.cpp:709 - res://example/Random Upgrades/icons/all_icons/all_icons_10.tres:6 - Parse Error:
Failed loading resource: res://example/Random Upgrades/icons/all_icons/all_icons_10.tres. Make sure resources have been imported by opening the project in the editor at least once.
Unable to open file: res://.godot/imported/all_icons.png-28909f8bd099d79f5d095eb93a9167e6.ctex.
Failed loading resource: res://.godot/imported/all_icons.png-28909f8bd099d79f5d095eb93a9167e6.ctex. Make sure resources have been imported by opening the project in the editor at least once.
Failed loading resource: res://example/Random Upgrades/icons/all_icons.png. Make sure resources have been imported by opening the project in the editor at least once.
scene/resources/resource_format_text.cpp:709 - res://example/Random Upgrades/icons/all_icons/all_icons_11.tres:6 - Parse Error:
Failed loading resource: res://example/Random Upgrades/icons/all_icons/all_icons_11.tres. Make sure resources have been imported by opening the project in the editor at least once.
Unable to open file: res://.godot/imported/all_icons.png-28909f8bd099d79f5d095eb93a9167e6.ctex.
Failed loading resource: res://.godot/imported/all_icons.png-28909f8bd099d79f5d095eb93a9167e6.ctex. Make sure resources have been imported by opening the project in the editor at least once.
Failed loading resource: res://example/Random Upgrades/icons/all_icons.png. Make sure resources have been imported by opening the project in the editor at least once.
scene/resources/resource_format_text.cpp:709 - res://example/Random Upgrades/icons/all_icons/all_icons_12.tres:6 - Parse Error:
Failed loading resource: res://example/Random Upgrades/icons/all_icons/all_icons_12.tres. Make sure resources have been imported by opening the project in the editor at least once.
Unable to open file: res://.godot/imported/all_icons.png-28909f8bd099d79f5d095eb93a9167e6.ctex.
Failed loading resource: res://.godot/imported/all_icons.png-28909f8bd099d79f5d095eb93a9167e6.ctex. Make sure resources have been imported by opening the project in the editor at least once.
Failed loading resource: res://example/Random Upgrades/icons/all_icons.png. Make sure resources have been imported by opening the project in the editor at least once.
scene/resources/resource_format_text.cpp:709 - res://example/Random Upgrades/icons/all_icons/all_icons_13.tres:6 - Parse Error:
Failed loading resource: res://example/Random Upgrades/icons/all_icons/all_icons_13.tres. Make sure resources have been imported by opening the project in the editor at least once.
Unable to open file: res://.godot/imported/all_icons.png-28909f8bd099d79f5d095eb93a9167e6.ctex.
Failed loading resource: res://.godot/imported/all_icons.png-28909f8bd099d79f5d095eb93a9167e6.ctex. Make sure resources have been imported by opening the project in the editor at least once.
Failed loading resource: res://example/Random Upgrades/icons/all_icons.png. Make sure resources have been imported by opening the project in the editor at least once.
scene/resources/resource_format_text.cpp:709 - res://example/Random Upgrades/icons/all_icons/all_icons_14.tres:6 - Parse Error:
Failed loading resource: res://example/Random Upgrades/icons/all_icons/all_icons_14.tres. Make sure resources have been imported by opening the project in the editor at least once.
Unable to open file: res://.godot/imported/all_icons.png-28909f8bd099d79f5d095eb93a9167e6.ctex.
Failed loading resource: res://.godot/imported/all_icons.png-28909f8bd099d79f5d095eb93a9167e6.ctex. Make sure resources have been imported by opening the project in the editor at least once.
Failed loading resource: res://example/Random Upgrades/icons/all_icons.png. Make sure resources have been imported by opening the project in the editor at least once.
scene/resources/resource_format_text.cpp:709 - res://example/Random Upgrades/icons/all_icons/all_icons_15.tres:6 - Parse Error:
Failed loading resource: res://example/Random Upgrades/icons/all_icons/all_icons_15.tres. Make sure resources have been imported by opening the project in the editor at least once.
Unable to open file: res://.godot/imported/all_icons.png-28909f8bd099d79f5d095eb93a9167e6.ctex.
Failed loading resource: res://.godot/imported/all_icons.png-28909f8bd099d79f5d095eb93a9167e6.ctex. Make sure resources have been imported by opening the project in the editor at least once.
Failed loading resource: res://example/Random Upgrades/icons/all_icons.png. Make sure resources have been imported by opening the project in the editor at least once.
scene/resources/resource_format_text.cpp:709 - res://example/Random Upgrades/icons/all_icons/all_icons_16.tres:6 - Parse Error:
Failed loading resource: res://example/Random Upgrades/icons/all_icons/all_icons_16.tres. Make sure resources have been imported by opening the project in the editor at least once.
Unable to open file: res://.godot/imported/all_icons.png-28909f8bd099d79f5d095eb93a9167e6.ctex.
Failed loading resource: res://.godot/imported/all_icons.png-28909f8bd099d79f5d095eb93a9167e6.ctex. Make sure resources have been imported by opening the project in the editor at least once.
Failed loading resource: res://example/Random Upgrades/icons/all_icons.png. Make sure resources have been imported by opening the project in the editor at least once.
Unable to open file: res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex.
Failed loading resource: res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex. Make sure resources have been imported by opening the project in the editor at least once.
Failed loading resource: res://icon.png. Make sure resources have been imported by opening the project in the editor at least once.
Cannot connect to 'pressed': the provided callable is not valid: VBoxContainer(dock_number.gd)::_on_SequenceFill_pressed
Cannot connect to 'pressed': the provided callable is not valid: TabContainer(import_export_dialog.gd)::_on_export_delimeter_pressed
Cannot connect to 'pressed': the provided callable is not valid: TabContainer(import_export_dialog.gd)::_on_export_delimeter_pressed
Cannot connect to 'pressed': the provided callable is not valid: TabContainer(import_export_dialog.gd)::_on_export_delimeter_pressed
res://addons/resources_spreadsheet_view/plugin.gd:10 - Invalid set index 'editor_interface' (on base: 'MarginContainer (editor_view.gd)') with value of type 'EditorInterface'.
res://addons/resources_spreadsheet_view/plugin.gd:34 - Invalid get index 'current_path' (on base: 'MarginContainer (editor_view.gd)').
res://addons/resources_spreadsheet_view/plugin.gd:34 - Invalid get index 'current_path' (on base: 'MarginContainer (editor_view.gd)').
Unable to open file: res://.godot/imported/items.png-d10b6b2feac7b3334582afee422be338.ctex.
Failed loading resource: res://.godot/imported/items.png-d10b6b2feac7b3334582afee422be338.ctex. Make sure resources have been imported by opening the project in the editor at least once.
Failed loading resource: res://example/Items/item_icons/items.png. Make sure resources have been imported by opening the project in the editor at least once.
scene/resources/resource_format_text.cpp:595 - res://example/Items/items/arrows.tres:7 - Parse Error:
Failed loading resource: res://example/Items/items/arrows.tres. Make sure resources have been imported by opening the project in the editor at least once.
editor/editor_node.cpp:1225 - Condition "!res.is_valid()" is true. Returning: ERR_CANT_OPEN
res://addons/resources_spreadsheet_view/plugin.gd:34 - Invalid get index 'current_path' (on base: 'MarginContainer (editor_view.gd)').
Unable to open file: res://.godot/imported/all_icons.png-28909f8bd099d79f5d095eb93a9167e6.ctex.
Failed loading resource: res://.godot/imported/all_icons.png-28909f8bd099d79f5d095eb93a9167e6.ctex. Make sure resources have been imported by opening the project in the editor at least once.
Failed loading resource: res://example/Random Upgrades/icons/all_icons.png. Make sure resources have been imported by opening the project in the editor at least once.
scene/resources/resource_format_text.cpp:709 - res://example/Random Upgrades/icons/all_icons/all_icons_6.tres:6 - Parse Error:
Failed loading resource: res://example/Random Upgrades/icons/all_icons/all_icons_6.tres. Make sure resources have been imported by opening the project in the editor at least once.
scene/resources/resource_format_text.cpp:709 - res://example/Random Upgrades/upgrades/elemental.tres:14 - Parse Error:
Failed loading resource: res://example/Random Upgrades/upgrades/elemental.tres. Make sure resources have been imported by opening the project in the editor at least once.
editor/editor_node.cpp:1225 - Condition "!res.is_valid()" is true. Returning: ERR_CANT_OPEN
Unable to open file: res://.godot/imported/all_icons.png-28909f8bd099d79f5d095eb93a9167e6.ctex.
Failed loading resource: res://.godot/imported/all_icons.png-28909f8bd099d79f5d095eb93a9167e6.ctex. Make sure resources have been imported by opening the project in the editor at least once.
Failed loading resource: res://example/Random Upgrades/icons/all_icons.png. Make sure resources have been imported by opening the project in the editor at least once.
scene/resources/resource_format_text.cpp:709 - res://example/Random Upgrades/icons/all_icons/all_icons_3.tres:6 - Parse Error:
Failed loading resource: res://example/Random Upgrades/icons/all_icons/all_icons_3.tres. Make sure resources have been imported by opening the project in the editor at least once.
scene/resources/resource_format_text.cpp:709 - res://example/Random Upgrades/upgrades/weapons/weapon_axe.tres:14 - Parse Error:
Failed loading resource: res://example/Random Upgrades/upgrades/weapons/weapon_axe.tres. Make sure resources have been imported by opening the project in the editor at least once.
editor/editor_node.cpp:1225 - Condition "!res.is_valid()" is true. Returning: ERR_CANT_OPEN
Unable to open file: res://.godot/imported/all_icons.png-28909f8bd099d79f5d095eb93a9167e6.ctex.
Failed loading resource: res://.godot/imported/all_icons.png-28909f8bd099d79f5d095eb93a9167e6.ctex. Make sure resources have been imported by opening the project in the editor at least once.
Failed loading resource: res://example/Random Upgrades/icons/all_icons.png. Make sure resources have been imported by opening the project in the editor at least once.
scene/resources/resource_format_text.cpp:709 - res://example/Random Upgrades/icons/all_icons/all_icons_4.tres:6 - Parse Error:
Failed loading resource: res://example/Random Upgrades/icons/all_icons/all_icons_4.tres. Make sure resources have been imported by opening the project in the editor at least once.
scene/resources/resource_format_text.cpp:709 - res://example/Random Upgrades/upgrades/weapons/weapon_chaos_blast.tres:15 - Parse Error:
Failed loading resource: res://example/Random Upgrades/upgrades/weapons/weapon_chaos_blast.tres. Make sure resources have been imported by opening the project in the editor at least once.
editor/editor_node.cpp:1225 - Condition "!res.is_valid()" is true. Returning: ERR_CANT_OPEN
Unable to open file: res://.godot/imported/all_icons.png-28909f8bd099d79f5d095eb93a9167e6.ctex.
Failed loading resource: res://.godot/imported/all_icons.png-28909f8bd099d79f5d095eb93a9167e6.ctex. Make sure resources have been imported by opening the project in the editor at least once.
Failed loading resource: res://example/Random Upgrades/icons/all_icons.png. Make sure resources have been imported by opening the project in the editor at least once.
scene/resources/resource_format_text.cpp:709 - res://example/Random Upgrades/icons/all_icons/all_icons_4.tres:6 - Parse Error:
Failed loading resource: res://example/Random Upgrades/icons/all_icons/all_icons_4.tres. Make sure resources have been imported by opening the project in the editor at least once.
scene/resources/resource_format_text.cpp:709 - res://example/Random Upgrades/upgrades/weapons/weapon_blizzard.tres:14 - Parse Error:
Failed loading resource: res://example/Random Upgrades/upgrades/weapons/weapon_blizzard.tres. Make sure resources have been imported by opening the project in the editor at least once.
editor/editor_node.cpp:1225 - Condition "!res.is_valid()" is true. Returning: ERR_CANT_OPEN
Unable to open file: res://.godot/imported/all_icons.png-28909f8bd099d79f5d095eb93a9167e6.ctex.
Failed loading resource: res://.godot/imported/all_icons.png-28909f8bd099d79f5d095eb93a9167e6.ctex. Make sure resources have been imported by opening the project in the editor at least once.
Failed loading resource: res://example/Random Upgrades/icons/all_icons.png. Make sure resources have been imported by opening the project in the editor at least once.
scene/resources/resource_format_text.cpp:709 - res://example/Random Upgrades/icons/all_icons/all_icons_2.tres:6 - Parse Error:
Failed loading resource: res://example/Random Upgrades/icons/all_icons/all_icons_2.tres. Make sure resources have been imported by opening the project in the editor at least once.
scene/resources/resource_format_text.cpp:709 - res://example/Random Upgrades/upgrades/up_strength.tres:14 - Parse Error:
Failed loading resource: res://example/Random Upgrades/upgrades/up_strength.tres. Make sure resources have been imported by opening the project in the editor at least once.
editor/editor_node.cpp:1225 - Condition "!res.is_valid()" is true. Returning: ERR_CANT_OPEN
Unable to open file: res://.godot/imported/all_icons.png-28909f8bd099d79f5d095eb93a9167e6.ctex.
Failed loading resource: res://.godot/imported/all_icons.png-28909f8bd099d79f5d095eb93a9167e6.ctex. Make sure resources have been imported by opening the project in the editor at least once.
Failed loading resource: res://example/Random Upgrades/icons/all_icons.png. Make sure resources have been imported by opening the project in the editor at least once.
scene/resources/resource_format_text.cpp:709 - res://example/Random Upgrades/icons/all_icons/all_icons_2.tres:6 - Parse Error:
Failed loading resource: res://example/Random Upgrades/icons/all_icons/all_icons_2.tres. Make sure resources have been imported by opening the project in the editor at least once.
scene/resources/resource_format_text.cpp:709 - res://example/Random Upgrades/upgrades/up_strength.tres:14 - Parse Error:
Failed loading resource: res://example/Random Upgrades/upgrades/up_strength.tres. Make sure resources have been imported by opening the project in the editor at least once.
editor/editor_node.cpp:1225 - Condition "!res.is_valid()" is true. Returning: ERR_CANT_OPEN
Unable to open file: res://.godot/imported/all_icons.png-28909f8bd099d79f5d095eb93a9167e6.ctex.
Failed loading resource: res://.godot/imported/all_icons.png-28909f8bd099d79f5d095eb93a9167e6.ctex. Make sure resources have been imported by opening the project in the editor at least once.
Failed loading resource: res://example/Random Upgrades/icons/all_icons.png. Make sure resources have been imported by opening the project in the editor at least once.
scene/resources/resource_format_text.cpp:709 - res://example/Random Upgrades/icons/all_icons/all_icons_2.tres:6 - Parse Error:
Failed loading resource: res://example/Random Upgrades/icons/all_icons/all_icons_2.tres. Make sure resources have been imported by opening the project in the editor at least once.
scene/resources/resource_format_text.cpp:709 - res://example/Random Upgrades/upgrades/up_strength.tres:14 - Parse Error:
Failed loading resource: res://example/Random Upgrades/upgrades/up_strength.tres. Make sure resources have been imported by opening the project in the editor at least once.
editor/editor_node.cpp:1225 - Condition "!res.is_valid()" is true. Returning: ERR_CANT_OPEN
Unable to open file: res://.godot/imported/all_icons.png-28909f8bd099d79f5d095eb93a9167e6.ctex.
Failed loading resource: res://.godot/imported/all_icons.png-28909f8bd099d79f5d095eb93a9167e6.ctex. Make sure resources have been imported by opening the project in the editor at least once.
Failed loading resource: res://example/Random Upgrades/icons/all_icons.png. Make sure resources have been imported by opening the project in the editor at least once.
scene/resources/resource_format_text.cpp:709 - res://example/Random Upgrades/icons/all_icons/all_icons_5.tres:6 - Parse Error:
Failed loading resource: res://example/Random Upgrades/icons/all_icons/all_icons_5.tres. Make sure resources have been imported by opening the project in the editor at least once.
scene/resources/resource_format_text.cpp:709 - res://example/Random Upgrades/upgrades/up_magic.tres:14 - Parse Error:
Failed loading resource: res://example/Random Upgrades/upgrades/up_magic.tres. Make sure resources have been imported by opening the project in the editor at least once.
editor/editor_node.cpp:1225 - Condition "!res.is_valid()" is true. Returning: ERR_CANT_OPEN
res://addons/resources_spreadsheet_view/plugin.gd:34 - Invalid get index 'current_path' (on base: 'MarginContainer (editor_view.gd)').
res://addons/resources_spreadsheet_view/plugin.gd:34 - Invalid get index 'current_path' (on base: 'MarginContainer (editor_view.gd)').
Hello! A folder can be opened by pasting a path into the text field at the top, or clicking the "📁" button next to it.
The errors are bizarre, though. Do they not let the header with the text field to appear? Does it persist when restarting the project?
Retested it - now it works without any issue!
I had already restarted godot once, and it did not fix it at first. Now, after yet another restart, it works.
I assume it is related to the godot imports folder, files like global_script_class_cache.cfg need to be recreated after a git clone and the order in which classes are registered to the class database could be the cause. Just an educated guess though.
Can confirm, had the same issue on 4.2.1 Stable. Requires 2 restarts for it to work, but it works :D