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[d3d11] Kingdom Hearts 1.5+2.5 ReMix FMV issue

Open TheHuman20020 opened this issue 1 month ago • 3 comments

I'm having an issue with the cutscenes on KH, the audio plays just fine, i can pause and skip the scene and the game renders okay (actually the game will have TERRIBLE framerate if not for dxvk and vkd3-proton so i kinda need it to play)

From what I've seen this was already reported though I'm not sure if it was someone on Linux or Windows, the game renders with d3d12 (and im using vkd3d for that) and the cutscenes render with d3d11, so i think the issue more likely comes from either dxgi or dx11, the issue was closed as solved however i don't know what they did or how the issue was acually fixed, so i thought i'd report it again

Software information

Kingdom Hearts 1.5+2.5 ReMix

System information

  • GPU: Intel UHD Graphics
  • Driver: 32.0.101.7080
  • DXVK version: 2.7.1

Log files

KINGDOM HEARTS FINAL MIX_d3d11.log KINGDOM HEARTS FINAL MIX_dxgi.log KINGDOM HEARTS HD 1.5+2.5 Launcher_dxgi.log

TheHuman20020 avatar Dec 10 '25 07:12 TheHuman20020

Shared Resources only work on Proton.

doitsujin avatar Dec 10 '25 10:12 doitsujin

oh, so there's no way to get them working on Windows, other than removing dxvk and vkd3d completely?

TheHuman20020 avatar Dec 12 '25 04:12 TheHuman20020

Yes the implementation is dependent on Wine specific code. There is a new version in the current master dxvk code, but i don't believe it should act any different on Windows.

Blisto91 avatar Dec 12 '25 13:12 Blisto91