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[Painkiller Black Edition v1.64] Horizon looks broken on the mesh borders

Open t3r6 opened this issue 5 months ago • 3 comments

On some maps, that have big one mesh plane that intersects geometry world origin from both coordinate sides, this mesh reflects light incorrectly, creating triangles in the distance (but the mesh is just a plane).

The mesh in the game when using dxvk:

Image

Here is how the mesh looks like in the 3D editor:

Image

Expected result

This is how the map looks normally without dxvk:

Image

Software information

Painkiller Black Edition v1.64. All the settings are maxed out.

System information

  • Integrated GPU: 11th Gen Intel(R) Core(TM) i7-1185G7 @ 3.00GHz 3.00 GHz
  • Driver: Intel 32.0.101.6314
  • DXVK version: 2.7

t3r6 avatar Aug 04 '25 17:08 t3r6

@t3r6 Friendly ping

Blisto91 avatar Aug 22 '25 11:08 Blisto91

@t3r6 Friendly ping

I don't have time currently to figure it out how to work with that apitrace. Will let you know when I get my hands on it.

t3r6 avatar Aug 26 '25 08:08 t3r6