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[d3d9] Handle mismatching vertex layout and vbo strides

Open K0bin opened this issue 1 year ago • 2 comments

Fixes #3919

K0bin avatar Mar 21 '24 20:03 K0bin

This seems like a mess

misyltoad avatar Apr 17 '24 11:04 misyltoad

I pushed an updated version of this PR that should hopefully be a bit easier to read. It's still quite complex because we have to be robust against going out of bounds but it's a bit less messy now in my opinion.

K0bin avatar May 17 '24 23:05 K0bin