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RaceRoom Experience drop fps with DXVK by half
Software information
Raceroom Experience x64
System information
- Windows 10
- GPU: RTX 2060
- Driver: 536.23
- CPU: R5 5600x
- RAM: 16gb
- DXVK version: 2.3
- Resolution: 2560x1080
Follow as screenshots:
Vulkan:
D3D9:
Please make an apitrace. There's a guide for how to do that in the wiki.
Hi follow the file. RRRE64.1.zip
That file is basically empty. You need to upload the other one.
Have you verified you aren't hitting a memory or vram limit system wide? The fps seems quite low to me even with native d3d9.
That file is basically empty. You need to upload the other one.
I'm having problems, when I use the d3d9.dll files from apitrace-11.1-win64 the game is crashing. But when I use d3d9.dll from dxvk-2.3, the game opens but the trace remains the same as what I posted previously. I managed to take a trace using D3D9 instead of VULKAN, see attached.
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Have you verified you aren't hitting a memory or vram limit system wide? The fps seems quite low to me even with native d3d9.
Nop, GPU have 6GB when i play, stay on 4.9gb RAM have 16gb when i play, stay on 11gb
Can't reproduce on GTX 1660 Ti (545.29.02). Runs around 120fps with AI, which is kinda expected from my CPU (i5 9300H) + Wayland. VRAM usage on High settings is around 2GB.