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RaceRoom Experience drop fps with DXVK by half

Open lucastva opened this issue 1 year ago • 6 comments

Software information

Raceroom Experience x64

System information

  • Windows 10
  • GPU: RTX 2060
  • Driver: 536.23
  • CPU: R5 5600x
  • RAM: 16gb
  • DXVK version: 2.3
  • Resolution: 2560x1080

Follow as screenshots:

Vulkan: image

D3D9: image

lucastva avatar Nov 11 '23 04:11 lucastva

Please make an apitrace. There's a guide for how to do that in the wiki.

K0bin avatar Nov 11 '23 16:11 K0bin

Hi follow the file. RRRE64.1.zip

lucastva avatar Nov 11 '23 18:11 lucastva

That file is basically empty. You need to upload the other one.

K0bin avatar Nov 11 '23 19:11 K0bin

Have you verified you aren't hitting a memory or vram limit system wide? The fps seems quite low to me even with native d3d9.

Blisto91 avatar Nov 11 '23 21:11 Blisto91

That file is basically empty. You need to upload the other one.

I'm having problems, when I use the d3d9.dll files from apitrace-11.1-win64 the game is crashing. But when I use d3d9.dll from dxvk-2.3, the game opens but the trace remains the same as what I posted previously. I managed to take a trace using D3D9 instead of VULKAN, see attached.

RRRE64.1_d3d9.zip

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Have you verified you aren't hitting a memory or vram limit system wide? The fps seems quite low to me even with native d3d9.

Nop, GPU have 6GB when i play, stay on 4.9gb RAM have 16gb when i play, stay on 11gb

lucastva avatar Nov 12 '23 00:11 lucastva

Can't reproduce on GTX 1660 Ti (545.29.02). Runs around 120fps with AI, which is kinda expected from my CPU (i5 9300H) + Wayland. VRAM usage on High settings is around 2GB.

HunterCZ122 avatar Nov 12 '23 11:11 HunterCZ122