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Superposition Benchmark - Shadows broken on shaders "High" or lower.
Shadows break when shader quality is set to "High", "Medium" or "Low". On "Extreme" or higher - all fine. (so presets "1080p High", "1080p Medium", "720p Low" are enough to reproduce the problem)
screenshots of the problem
How it looks on dxvk:
How it looks on d3d11 native:
Highly probably NVIDIA specific issue.
Software information
Unigine Superposition v1.1 (https://benchmark.unigine.com/superposition) Shaders quality "High" or lower (on "Extreme" or higher - all fine)
System information
- GPU: NVIDIA GeForce GTX 1080 Ti (Pascal)
- Driver: 530.41.03 (Linux) / 531.68 (Windows 10)
- Wine version: proton-8.0-2c / Windows 10 22H2
- DXVK version: 2.1
Apitrace file
- https://drive.google.com/file/d/1Mchxf-w_0AvOBiIEa3KyAHNjwbsgZu2T/view?usp=share_link
*internal monitoring was flickering already during apitrace capture
Proton log file
This is also can be reproduced with dxvk legacy, so I checked some versions of NVIDIA drivers and I got the following result:
-
530.41.03
- broken shadows -
525.116.03
- broken shadows -
515.105.01
,515.86.01
,515.57
,515.48.07
- broken shadows -
510.108.03
- shadows looks fine -
470.182.03
- shadows looks fine
Unfortunately, the problem occurs somewhere between the 510.x
and 515.x
branches (I can't seem to be more precise).
upd. I did more tests for a more accurate result - information has been updated
The initially described issue is not present on DXVK with NVIDIA 470.182.03
and 510.108.03
drivers.
screenshots
proton8 on 510.108.03:
dxvk legacy on 470.182.03:
Noting that i reproduce on my RTX 4080 with 550.40.61 and dxvk master