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Superposition Benchmark - Shadows broken on shaders "High" or lower.

Open Iglu47 opened this issue 1 year ago • 2 comments

Shadows break when shader quality is set to "High", "Medium" or "Low". On "Extreme" or higher - all fine. (so presets "1080p High", "1080p Medium", "720p Low" are enough to reproduce the problem)

screenshots of the problem

How it looks on dxvk: dxvk-on-win How it looks on d3d11 native: native

Highly probably NVIDIA specific issue.

Software information

Unigine Superposition v1.1 (https://benchmark.unigine.com/superposition) Shaders quality "High" or lower (on "Extreme" or higher - all fine)

System information

  • GPU: NVIDIA GeForce GTX 1080 Ti (Pascal)
  • Driver: 530.41.03 (Linux) / 531.68 (Windows 10)
  • Wine version: proton-8.0-2c / Windows 10 22H2
  • DXVK version: 2.1

Apitrace file

  • https://drive.google.com/file/d/1Mchxf-w_0AvOBiIEa3KyAHNjwbsgZu2T/view?usp=share_link
*internal monitoring was flickering already during apitrace capture

Proton log file

Iglu47 avatar May 07 '23 17:05 Iglu47

This is also can be reproduced with dxvk legacy, so I checked some versions of NVIDIA drivers and I got the following result:

  • 530.41.03 - broken shadows
  • 525.116.03 - broken shadows
  • 515.105.01, 515.86.01, 515.57, 515.48.07 - broken shadows
  • 510.108.03 - shadows looks fine
  • 470.182.03 - shadows looks fine

Unfortunately, the problem occurs somewhere between the 510.x and 515.x branches (I can't seem to be more precise).

upd. I did more tests for a more accurate result - information has been updated

The initially described issue is not present on DXVK with NVIDIA 470.182.03 and 510.108.03 drivers.

screenshots

proton8 on 510.108.03: proton8-and-510 x dxvk legacy on 470.182.03: dxvk-legacy-and-470 x

Iglu47 avatar May 07 '23 22:05 Iglu47

Noting that i reproduce on my RTX 4080 with 550.40.61 and dxvk master

Blisto91 avatar May 09 '24 19:05 Blisto91