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[DXVK] Fix for crashes on BACK buffer allocation failure due to OOM

Open adamjer opened this issue 3 years ago • 0 comments

Details: To avoid nullptr access on back buffer, its allocation failure exception is now catched to return D3DERR_OUTOFVIDEOMEMORY error on IDirect3DDevice9::Reset. Also on Back buffers destroy and Present paths, back buffer pointer validation was added to avoid accessing nullptr and crash.

adamjer avatar Sep 28 '22 13:09 adamjer