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[d3d9] Only do one allocation for all texture subresources

Open K0bin opened this issue 3 years ago • 0 comments

Warlock - Master of the Arcane writes out of bounds of mip 0. This crashes with the new memory mapped file memory allocator. If we allocate one block of memory (or one DxvkBuffer) for all subresources, it just writes into mip 1 instead of crashing.

K0bin avatar Aug 18 '22 18:08 K0bin