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Perilous Warp: Next row of texture atlas bleeds into text

Open K0bin opened this issue 3 years ago • 0 comments

image

Notice how there's small lines a bit under the u, r and y. Those are not visible when running the game with wined3d.

Only happens with MSAA.

Software information

Perilous Warp, a demo is available on Steam. The game only loads d3d9.dll from C:\Windows\system32, so you have to edit the Proton prefix for testing.

System information

  • GPU: RTX 3090
  • Driver: 515.49.10
  • Wine version: Not relevant. Proton 7.0.3.
  • DXVK version: v1.10.2 (and master at the time of writing this)

Apitrace file(s)

Log files

  • d3d9.log: Not useful here.

K0bin avatar Aug 07 '22 21:08 K0bin