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Perilous Warp: Next row of texture atlas bleeds into text

Notice how there's small lines a bit under the u, r and y. Those are not visible when running the game with wined3d.
Only happens with MSAA.
Software information
Perilous Warp, a demo is available on Steam. The game only loads d3d9.dll from C:\Windows\system32, so you have to edit the Proton prefix for testing.
System information
- GPU: RTX 3090
- Driver: 515.49.10
- Wine version: Not relevant. Proton 7.0.3.
- DXVK version: v1.10.2 (and master at the time of writing this)
Apitrace file(s)
Log files
- d3d9.log: Not useful here.